25May/090
The Week in Code (III)
Rename to The Week in XNA FX Land pending
- Cross-Platform XNA Menu System Matt Pettineo released a new version of his menu system and companion editor
- Top Sources of Heap Garbage Renaud Bédard lists a few (seven, to be specific) ways to generate performance affecting garbage on the 360 and how to prevent it
- Not code at all but targeted at developers: In GUIDE: I want to write original music for my game, but I don't know anything about music!!! Dave1005 outlines how to compose your own music for your game. I am not sure if this will transform you into the next James Silva within a days length – or, given the reputation of developer art, will enable you to create useable music at all – but it is still a nice read.
This post is sponsored by The ZBuffer: News, Information and resources for Managed DirectX and XNA Framework.
18May/090
The Week in Code (II)
- A Shared Content Manager for XNA The idea is interesting, the shared implementation seems too static happy for my likings - but then again I am a follower of Over Engineering…
- In Free Microsoft eBook on - Improving .NET Application Performance and Scalability a nice fellow named Deez shares a link to an interesting and free eBook. I am sure that I have seen it before, but have forgotten its existence since then.
- Not code but related is SourceGear DiffMerge: the best free diff tool out there.
This post is sponsored (in the usual unpaid fashion) by XNADevelopment.com: Game Development for the Masses.
12May/090
The Week in Code
Notable and interesting source code discovered in XNA Land during the past week (in no particular order):
- Changing constants at runtime Interesting way to get MotoGP: tweakables into your XNA FX based game
- TweakConsole another take on the tweakables mentioned above, this time by Louis Ingenthron
- Borrowing From The iPhone SDK Mr. Nick Gravelyn himself brings us an implementation of the NSTimer functionality
This post pretends to be sponsored by Xbox LIVE Community Games Catalog, your complete catalog of everything on Xbox LIVE Community Games.