16Jun/090
The Week in Code (VI)
- What does the optimize switch do? Eric Lippert on the things the C# compiler does when invoked with the optimize switch
- SlimDX’s Hobbyist Curse, and Open Source Blessing Promit Roy on the acceptance of open source libraries and made by hobbyist projects in the Microsoft community
- Spatial hashing implementation for fast 2D collisions Conkerjo shares his simple spatial hashing prototype for 2D collision checking
This post did not find any sponsor…
7Jun/090
The Week in Code (V)
- Fixed XBox 360 Controller Shoulder Button Images Kevin Gadd shares his readability modification of the standard shoulder button changes
- How does the .NET Compact Memory allocator work It is never wrong to know the innards of the CF.NET
- Component-Driven Development and IoC Containers Mini series about Component Driven Development and IoC containers for enterprise applications, but applicable to games, too. Here’s part 2: The Actual Development Process of new Applications and Migrating Existing Legacy Applications
- Real-Time Physics 103: Fluid Simulation in Games 2D and C++ but still interesting
We take a break from the sponsored by series with a note of the Ziggyware.com Donation Drive: If you like to see Ziggyware grow and continue to host future contests with great prizes, consider to donate a dime or two.
1Jun/090
The Week in Code (IV)
Lets see how long I can keep posting these…
- Conkerjo writes about Simply RenderTargets
- Not code but still useful: Gimp XCF Processor An XNA 3.0 Content Pipeline Extension Library that allows multi-layered Gimp XCF files to be compiled and flattened for use in-game as Texture2Ds
- XNA Shader Programming - Tutorial 19, Hemispheric ambient light as I always seem to forget about this form of lightning…
- A selection of Ziggyware Spring 2009 XNA Article Contest entries (I am glad to be no judge as all are rather interesting reads):
- Animated SpriteBatch Text using a State Machine because I like text
- 2D KeyFramed Animations for XNA I have not seen something like this for the XNA FX before
- Creating a Better Lobby to cover some network related code here
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