27Jul/090
The Week in Code (VIII)
- Threaded Renderer Kevin Gadd about his approach to threaded rendering.
- XNA Paint.NET Importer Rainault shares his (simple) Paint.NET importer.
- Storage Device Management 2.0 Nick Gravelyn wrote 15 pages of storage device management.
- Advanced Debugging Tutorial – Part Two Chad Carter about debugger visualizers and their possible use for debugging XNA FX games.
The sponsor of this post preferred to stay anonymous.
13Jul/090
The Week in Code (VII)
After a short hiatus (I just didn’t run into any XNA FX related code…) we are back with a tiny list:
- “XNAVATARS” - PART 2 – NO SHADOWS? Pete implemented Jons way of Avatar shadowing
- New Version A* pathfinding in 3D Roy A. Triesscheijn shares a new version of his 3D A* path finding code utilizing binary heaps.
- BRAINS – XNA A.I Library – Source Code Conkerjo released his A.I. Library for XNA GS games.
- SlimTune Profiler for .NET in which new DirectX/XNA MVP Promit Roy promises a new open source .NET profiler by September.
This post is sponsored by XNA Roundup: “We find the best games on the Xbox LIVE Community Games tab and give you the rundown on what's worth playing each and every week”