26Aug/090
The Week in Code (X)
We continue to use the not-so-regular-but-still-somewhat-defined schedule.
- GC Helper for Obtaining Live Instances of a Type, or How I Implemented GC.GetAliveInstancesOf<T>() All Your Base Are Belong To Us shares some “automagical” code to track alive instance of a specified type.
- Stencil Rendering Renaud Bédard shares some sample code for a stencil rendering effect.
- EasyStorage Released Nick Gravelyn released his storage library “
for making it quicker and easier for XNA Game Studio developers to manage the StorageDevice without all the details
” on CodePlex.
This post is sponsored by Ska Studios: I MAED A GAM3 W1TH Z0MB1ES!!!1
13Aug/090
The Week in Code (Special Bulletin)
Promit Roy released version 0.1.5 of his SlimeTune Profiler to the public - yes, that includes you, too!
11Aug/090
The Week in Code (IX)
Looks like this is changing to a bi-weekly schedule. Post more stuff, people!
- Using Dependency Injection in XNA Nuclex about using Ninject in XNA FX based projects
- Suffix Tree: For anyone making a word game (or algorithm nerds in general) Zikomo Fields shares his C# Suffix Tree implementation on Google code
- Fasterflect - a fast and simple API for Reflection invocation Buu Nguyen presents an alternative to the .NET reflection API for reflective invocations
The sponsor of this post is Xbox Indies (formerly known as the Xbox LIVE Community Games Catalog): now with editorial content!