Sgt. Conker We are "absolutely fine"

8Sep/090

The Week in Code (XI)

  • Cross Platform XNA Projects (X64 Content) John Sedlak (AKA the reason behind of the decline of Ziggyware) shows how to enable x64 compilation targets for XNA FX Windows game library projects; note: it will not magically allow you to build x64 games with the XNA FX (as John himself mentions at the end of the post)
  • K.I.S.S – Fading between images with XNA Conkerjo (now on a shiny, new domain) shares his code to fade between two images, sprite batch style. Someone might claim using a shader, taking two textures as input might be better but that wouldn’t fit the K.I.S.S. moniker well…
  • Realistic Soft Edged Water In XNA The first article on XTaticware deals with the challenges of rendering realistic still water bodies in an efficient way
  • Quick and Dirty Screenshots in PC Games Nick “fanboi” Gravelyn dumps his code to take screenshots of Windows games – Hm, I toyed around with the EndDraw approach to do video dumps once, maybe I should get that into a sharable state…

This post is sponsored by XTaticware, the non profit venture to provide an alternative source of C#/XNA information.

About Captain boki

Not quite "absolutely fine" yet
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