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	<title>Comments on: Article : Realistic Soft Edged Water In XNA</title>
	<atom:link href="http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Wed, 08 Sep 2010 13:09:42 +0000</lastBuildDate>
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		<title>By: Luke</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-973</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 22 Jul 2010 14:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-973</guid>
		<description>This sample doesnt seem to work for me it causes problems with the for loops:

for (int x = 0; x &lt; Tesselation-1; x++)

it underlines the &#039;;&#039; after -1 and the &#039;)&#039;</description>
		<content:encoded><![CDATA[<p>This sample doesnt seem to work for me it causes problems with the for loops:</p>
<p>for (int x = 0; x &lt; Tesselation-1; x++)</p>
<p>it underlines the &#8216;;&#8217; after -1 and the &#8216;)&#8217;</p>
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		<title>By: David</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-972</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 22 Jul 2010 13:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-972</guid>
		<description>Nota bene: my previous fix didn&#039;t really work.  If you receive the debugging message about not having a valid vertex or pixel shader, then you will probably have to set the pixel shader device version to 2 in the .fx file, instead of 3.</description>
		<content:encoded><![CDATA[<p>Nota bene: my previous fix didn&#8217;t really work.  If you receive the debugging message about not having a valid vertex or pixel shader, then you will probably have to set the pixel shader device version to 2 in the .fx file, instead of 3.</p>
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	<item>
		<title>By: David</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-969</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-969</guid>
		<description>Hey Sarge,

The pixel shader broke when I ran this under Xna 3.0.  Band-aid solution: saved the pixel shader to a static variable before executing begin command with the Effect, then set it back once it went to null.  Is there a quick fix to get around the ravages of Microsoft progress?

Best,
Dave</description>
		<content:encoded><![CDATA[<p>Hey Sarge,</p>
<p>The pixel shader broke when I ran this under Xna 3.0.  Band-aid solution: saved the pixel shader to a static variable before executing begin command with the Effect, then set it back once it went to null.  Is there a quick fix to get around the ravages of Microsoft progress?</p>
<p>Best,<br />
Dave</p>
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	<item>
		<title>By: CorporalX</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-945</link>
		<dc:creator>CorporalX</dc:creator>
		<pubDate>Wed, 14 Jul 2010 17:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-945</guid>
		<description>Existence - Fixed the images and sample download.</description>
		<content:encoded><![CDATA[<p>Existence &#8211; Fixed the images and sample download.</p>
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	</item>
	<item>
		<title>By: Existence</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-943</link>
		<dc:creator>Existence</dc:creator>
		<pubDate>Tue, 13 Jul 2010 00:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-943</guid>
		<description>Hey,

is there a way you could re-upload the sample and images for this tutorial? Would be really nice.
BTW this is just the tutorial i&#039;ve been looking for for months ... thank you soooo much :D</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>is there a way you could re-upload the sample and images for this tutorial? Would be really nice.<br />
BTW this is just the tutorial i&#8217;ve been looking for for months &#8230; thank you soooo much <img src='http://www.sgtconker.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: default_ex</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-882</link>
		<dc:creator>default_ex</dc:creator>
		<pubDate>Thu, 20 May 2010 17:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-882</guid>
		<description>This is very similar to the technique I use to render water as a post processing pass. In my implementation I render geometry into the stencil buffer and output linear view space depth. Then run a full screen quad over the results of that to produce the water in the back-buffer with stencil rejection enabled.</description>
		<content:encoded><![CDATA[<p>This is very similar to the technique I use to render water as a post processing pass. In my implementation I render geometry into the stencil buffer and output linear view space depth. Then run a full screen quad over the results of that to produce the water in the back-buffer with stencil rejection enabled.</p>
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	</item>
	<item>
		<title>By: TechnWizards</title>
		<link>http://www.sgtconker.com/2009/11/article-realistic-soft-edged-water-in-xna/comment-page-1/#comment-842</link>
		<dc:creator>TechnWizards</dc:creator>
		<pubDate>Thu, 06 May 2010 20:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=436#comment-842</guid>
		<description>Finally, a subject on just water and not necessarily &#039;adding&#039; water for Xna.
I am going to try this out as my goal is to just do water itself in Xna, for now.</description>
		<content:encoded><![CDATA[<p>Finally, a subject on just water and not necessarily &#8216;adding&#8217; water for Xna.<br />
I am going to try this out as my goal is to just do water itself in Xna, for now.</p>
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