<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Article: Crash Course in HLSL</title>
	<atom:link href="http://www.sgtconker.com/2009/11/crash-course-in-hlsl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Sun, 22 Jan 2012 13:03:17 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Captain ZSquare</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-1857</link>
		<dc:creator>Captain ZSquare</dc:creator>
		<pubDate>Tue, 04 Jan 2011 20:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-1857</guid>
		<description>That&#039;s a good idea. I&#039;ll try to find some time in the next days to do this.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good idea. I&#8217;ll try to find some time in the next days to do this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-1854</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 01 Jan 2011 20:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-1854</guid>
		<description>Very nice  articles, thank you.

It would be very useful if it were possible to get all the cash course in HLSL articles in one PDF file.
Then it could all be printed out and added to  reference documents.

Thanks again for the articles and all the work involved in mamking this available to us folks.

Steve</description>
		<content:encoded><![CDATA[<p>Very nice  articles, thank you.</p>
<p>It would be very useful if it were possible to get all the cash course in HLSL articles in one PDF file.<br />
Then it could all be printed out and added to  reference documents.</p>
<p>Thanks again for the articles and all the work involved in mamking this available to us folks.</p>
<p>Steve</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Article: Arbitrarily Shaped Secondary 2D Viewports &#171; Sgt. Conker</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-1278</link>
		<dc:creator>Article: Arbitrarily Shaped Secondary 2D Viewports &#171; Sgt. Conker</dc:creator>
		<pubDate>Mon, 13 Sep 2010 20:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-1278</guid>
		<description>[...] This tutorial is for beginner to intermediate level programmers. At least you should know the oo basics and know the nitty-gritty about the XNA framework. Also, basic shader programming is explained somewhere else (e. g. here: http://www.sgtconker.com/2009/11/crash-course-in-hlsl/) [...]</description>
		<content:encoded><![CDATA[<p>[...] This tutorial is for beginner to intermediate level programmers. At least you should know the oo basics and know the nitty-gritty about the XNA framework. Also, basic shader programming is explained somewhere else (e. g. here: <a href="http://www.sgtconker.com/2009/11/crash-course-in-hlsl/)" rel="nofollow">http://www.sgtconker.com/2009/11/crash-course-in-hlsl/)</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Hoctor</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-1244</link>
		<dc:creator>Daniel Hoctor</dc:creator>
		<pubDate>Wed, 08 Sep 2010 13:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-1244</guid>
		<description>Oh I wish I new about the NoInterpolation keyword much sooner... thanks Catalin; as always, a very nice read.</description>
		<content:encoded><![CDATA[<p>Oh I wish I new about the NoInterpolation keyword much sooner&#8230; thanks Catalin; as always, a very nice read.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-628</link>
		<dc:creator>Catalin&#8217;s XNA Experiments &#187; Re-awarded XNA/DirectX MVP for 2010</dc:creator>
		<pubDate>Sat, 03 Apr 2010 16:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-628</guid>
		<description>[...] A Crash Course in HLSL (also published here) [...]</description>
		<content:encoded><![CDATA[<p>[...] A Crash Course in HLSL (also published here) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Captain ZSquare</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-582</link>
		<dc:creator>Captain ZSquare</dc:creator>
		<pubDate>Thu, 25 Mar 2010 18:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-582</guid>
		<description>I&#039;m always glad when a tutorial of mine helps someone :)
Shaders are really nice and learning to use them will help you a lot. Just remember that if you target the Windows Phone, XNA 4.0 has no support for shaders on that platform.</description>
		<content:encoded><![CDATA[<p>I&#8217;m always glad when a tutorial of mine helps someone <img src='http://www.sgtconker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Shaders are really nice and learning to use them will help you a lot. Just remember that if you target the Windows Phone, XNA 4.0 has no support for shaders on that platform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lasse</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-581</link>
		<dc:creator>Lasse</dc:creator>
		<pubDate>Thu, 25 Mar 2010 07:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-581</guid>
		<description>Very interesting and well written article! I always has a bit of trouble getting the hang of shaders, but this has helped me out! Perhaps I should start looking into XNA again, with the new 4.0 release and all :)</description>
		<content:encoded><![CDATA[<p>Very interesting and well written article! I always has a bit of trouble getting the hang of shaders, but this has helped me out! Perhaps I should start looking into XNA again, with the new 4.0 release and all <img src='http://www.sgtconker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crash course in HLSL - CODExperiments</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-580</link>
		<dc:creator>Crash course in HLSL - CODExperiments</dc:creator>
		<pubDate>Thu, 25 Mar 2010 07:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-580</guid>
		<description>[...] can find the article right here.  :HLSL    No comments for this entry [...]</description>
		<content:encoded><![CDATA[<p>[...] can find the article right here.  :HLSL    No comments for this entry [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catalin&#8217;s XNA Experiments &#187; New tutorial: Crash Course in HLSL</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-27</link>
		<dc:creator>Catalin&#8217;s XNA Experiments &#187; New tutorial: Crash Course in HLSL</dc:creator>
		<pubDate>Wed, 18 Nov 2009 22:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-27</guid>
		<description>[...] its history, syntax and structure. The whole tutorial can be found either here on this site; or on sgtconker.com. I hope you enjoy [...]</description>
		<content:encoded><![CDATA[<p>[...] its history, syntax and structure. The whole tutorial can be found either here on this site; or on sgtconker.com. I hope you enjoy [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scrolls from the Past: Crash Course in HLSL &#171; Sgt. Conker</title>
		<link>http://www.sgtconker.com/2009/11/crash-course-in-hlsl/comment-page-1/#comment-26</link>
		<dc:creator>Scrolls from the Past: Crash Course in HLSL &#171; Sgt. Conker</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=521#comment-26</guid>
		<description>[...] Greetings again, good sirs and ladies. This week, we will have a different kind of scoll to look at. Instead of looking into the archives for scrolls written by other people in times past, I will show you something that I accidentally found in my own archives today. This was written many moons ago, as a sample for a book that was to be written for a great library together with some other wizards of XNA land. Even though the library keepers liked my writing, their plans for that book changed, and it never got written. Alas, I decided to not let those scrolls be forgotten, so I blew the dust off of them, made some corrections, and decided to bring them to your attention. In them, I talked about a detailed introduction into the magic of HLSL, and the basic elements needed to understand and use this wonderful kind of magic. You can find it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Greetings again, good sirs and ladies. This week, we will have a different kind of scoll to look at. Instead of looking into the archives for scrolls written by other people in times past, I will show you something that I accidentally found in my own archives today. This was written many moons ago, as a sample for a book that was to be written for a great library together with some other wizards of XNA land. Even though the library keepers liked my writing, their plans for that book changed, and it never got written. Alas, I decided to not let those scrolls be forgotten, so I blew the dust off of them, made some corrections, and decided to bring them to your attention. In them, I talked about a detailed introduction into the magic of HLSL, and the basic elements needed to understand and use this wonderful kind of magic. You can find it here. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

