Sgt. Conker We are "absolutely fine"

29Nov/090

Extending the GamePadState

Ever wished there was an easier way to test if one of a set of buttons are pressed on a gamepad instead of writing a very long if statement?

Nick "Don't call me 'I do too much' anymore!" Gravelyn shows how you can do exactly that in his new post called Extending GamePadState.

About Captain ZSquare

Microsoft XNA MVP
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