24Nov/090
Go Home Or Test Doubles
In Checklist to Lead an Online Game Project Promit “Slim” Roy destroys the dreams of the kids and outlines the basic requirements to lead an online team of (game) developers.
The native world gets an introduction to Direct3D Test Doubles, Part 1 by Richard “Legalize Adulthood! (But hide your last name – which I do myself, too, though)” Atwater Thomson, resulting in a public email exchange on the DirectX mailing list with Jon “No nickname” Watte about the benefits of these doubles.