16Nov/090
The Week in Code (XX)
The no triple Edition
- Spice up your PC input with extension methods Nick “I do too much” Gravelyn shares code of some useful extension methods to simplify handling keyboard input.
- Disk based data structures Mikael Svenson introduces his disk based array using memory mapped files. I am not sure how applicable it is for games – and due to the use of memory mapped files it is not usable on the 360 at all – but it looks interesting.
- ZX360 Vera Shackle makes the UK happy with the discovery of a ZX Spectrum emulator running in XNA GS on the 360.
- Xtreme plant optimization Aubrey at the Wolfire Blog shares his technique to optimize rendering of plants (sans code but I trust my loyal readers to be able to implement such on their own).
Due to technical difficulties sponsoring has been put on hold.