About That Publicity Thingy Dingy
They say “Any publicity is good publicity” and P.T. Barnum is quoted to have said “I don't care what they say about me as long as they spell my name right.”
With this introduction I present you the comments thread on Pondering Indie Spirit: Derek Yu Speaks (the interview itself is worth reading). In the words of Michael Rose: “This thread went from irritating to epic in a matter of hours, and two things are definitely clear: (1) Spelunky is awesome and (2) Adam Coate should have his own chat show, as watching train-wrecks is fun”
“Flytrap” (no link yet as it is behind closed bars and there’s no webpage, video or anything else to link to…) is back in peer review now.
And to have a clearly positive take away in this post and the let’s-call-it-reputation-building of a XNA GS fellow: The Idiot's Guide to Marketing Your Indie Game by Michael Rose.
(Hat tip to Ben Baird)
December 17th, 2009 - 12:04
The Zero Budget Indie Marketing Guide (http://www.devmag.org.za/articles/78-ZERO-BUDGET-INDIE-MARKETING-GUIDE/) linked by that reputation building article really was an eye-opener:
“In the worst case, a particularly shy indie dev may just upload a small demo, paste the link in a small corner of his/her personal blog, tentatively approach one or two friends and basically just stay put and hope that somebody with media clout walks by, shouts, “oh my word!” and wakes up the digital neighbourhood for you.”
Somehow that sounds awfully like my own plan for indie publishing. Thanks for the interesting read
December 17th, 2009 - 13:19
The comments were better than the article! A must-read for all indie developers that gives you both what not to do and what to do.
December 17th, 2009 - 13:40
I forsee a post here regarding George’s comment in that thread. Let’s see if my prophecy comes true!
December 17th, 2009 - 15:49
You can see some of the game here: http://xboxindies.com/game/flytrap. Apparently the RSS feed that says it got pulled hasn’t gotten to the site yet, so it’s still visible.