10Jan/102
GPU Geometry Map Rendering
Things not always go as smoothly as you want in the world of GPU programming, as shown by Dave CharlieCarlile from Crappy Coding. He tried to move the code for creating procedural planets from the CPU to the GPU, and then posted his findings. It's a very interesting read, and at the end he promises a comeback with more details about using PIX to debug his problems.

January 10th, 2010 - 15:38
Thanks for the pingback. I do need to point out that the last name is “Carlile”, as opposed to “Charlie”
Not to worry though, I’m used to the creative spellings.
January 10th, 2010 - 20:39
Oh, I sincerely apologize about that. It won’t happen again