Sgt. Conker We are "absolutely fine"

10Jan/102

GPU Geometry Map Rendering

Things not always go as smoothly as you want in the world of GPU programming, as shown by Dave CharlieCarlile from Crappy Coding. He tried to move the code for creating procedural planets from the CPU to the GPU, and then posted his findings. It's a very interesting read, and at the end he promises a comeback with more details about using PIX to debug his problems.

About Captain ZSquare

Microsoft XNA MVP
Comments (2) Trackbacks (1)
  1. Thanks for the pingback. I do need to point out that the last name is “Carlile”, as opposed to “Charlie” ;) Not to worry though, I’m used to the creative spellings.

  2. Oh, I sincerely apologize about that. It won’t happen again :)


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