Sgt. Conker We are "absolutely fine"

6Jan/100

Pools And Bars

SCENE V

A code cube.

Enter Joel “Scurvy” Martinez.

Joel. This is likely an old topic at this point, considering the XNA framework has been out for several years. However, I meant to follow up on the topic of Resource Pooling after I posted the presentation materials from my ONETUG presentation on XNA last February. This is a simple resource pool that you can use to mitigate memory allocation issues in the XNA framework.

Explains the motivation and shares the code.

Joel. An interesting feature of this pool is that you can control the object initialization logic by providing a simple lambda to the constructor. Any initialization logic (such as resetting “isdead” fields, or resetting positions) can be done there and it will be executed for each new instance.

Notes that he loves feedback. Exeunt.

SCENE VI

The Creator Club forums.

Enter Jim “Is Teh Evil Now” Perry.

Jim after having mass deleted posts. Yup:
http://forums.xna.com/forums/t/1628.aspx
"Whilst we are happy to answer XNA Game Studio Express questions in these forums, if the question is specifically about the code in a book then it should be directed to the authors specific support channels."
Which FAQ I pointed him to both times I deleted the posts. :(

Steps in Andy “The Zman” Dunn.

Andy. Don't forget that the XNA mail sending code doesn't actually email to some people… tis a bug I've reported for almost 2 years now (I *never* get emails) but it never got fixed.

Exit.

Jim. Forgot about that! :( Oh well, at least now it's been made known.

Goes back to stir the waters in IGN Editorial - Xbox Indie Games: A Failed Venture.

About Captain boki

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