Sgt. Conker We are "absolutely fine"

18Feb/101

Henge3D Physics Library for XNA

There’s a new Physics engine targeting the XNA FX (hat tip to to Nick Gravelyn for the discovery):

Project Description
Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.
Overview:

  • Rigid body simulation with collision detection, response, and approximated friction.
  • Supports collision skins consisting of arbitrary convex polyhedra, spheres, capsules and planes. Collision detection against triangle meshes is also supported.
  • Supports a number of constraints, including body point constraints, revolute joints, universal joints, prismatic joints, etc.
  • Multi-threaded collision detection and collision response.
  • Ability to import collision skins from Blender and potentially other modeling programs.
  • Supports ragdolls using collections of rigid bodies with constraints (see the Holodeck program for examples).

About Captain boki

Not quite "absolutely fine" yet
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  1. I was surprised to see this here when I clicked the link in the topic on #xna.

    I’m very interested in any feedback, particularly in how to make the library more useful to game developers. It’s an ongoing challenge trying to maximize performance on the 360, and any suggestions from fellow developers would be very welcome.

    If I find some time, I may try to create a little sample game that will give the library a “shakedown cruise” so to speak. I’m really more of an implementation guy than an idea guy, though!

    This is released under the MIT license, so you can pretty much do whatever you want with it, but I’d love to hear from any users.


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