Sgt. Conker We are "absolutely fine"

9Feb/101

Multi-News

Today we have a treat. More news than you can shake a stick at.

Nick "140 chars just aint enough" Gravelyn posts another update to his shader toy along with some thoughts on making UI development more generic.
http://nickgravelyn.com/2010/02/default-parameter-saving-in-shader-toy/
http://nickgravelyn.com/2010/02/shader-toy-parameters-and-annotations/
http://nickgravelyn.com/2010/02/generic-ui-for-parameter-editing/

Kris Steele writes about a good use for the old favourite High Score Component
http://www.krissteele.net/blogdetails.aspx?id=203

2D vs 3D... Shawn Hargreaves keeps the fire burning in this epic battle of dimensions
http://blogs.msdn.com/shawnhar/archive/2010/02/08/comments-on-2d-vs-3d.aspx

Tom Looman wrote a blog post about his new engine for XNA called Gizmo. He's released a beta version up on Codeplex
http://coreenginedev.blogspot.com/2010/02/xna-gizmo-released.html

About Sgt. Conker

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  1. Hi,

    ‘Gizmo’ actually not an engine in itself, but a component taken from my engine :) It’s a Gizmo component that you can use for a 3D editor in XNA.

    (old) video example:
    http://coreenginedev.blogspot.com/2009/12/gizmo.html


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