Multi-News
Today we have a treat. More news than you can shake a stick at.
Nick "140 chars just aint enough" Gravelyn posts another update to his shader toy along with some thoughts on making UI development more generic.
http://nickgravelyn.com/2010/02/default-parameter-saving-in-shader-toy/
http://nickgravelyn.com/2010/02/shader-toy-parameters-and-annotations/
http://nickgravelyn.com/2010/02/generic-ui-for-parameter-editing/
Kris Steele writes about a good use for the old favourite High Score Component
http://www.krissteele.net/blogdetails.aspx?id=203
2D vs 3D... Shawn Hargreaves keeps the fire burning in this epic battle of dimensions
http://blogs.msdn.com/shawnhar/archive/2010/02/08/comments-on-2d-vs-3d.aspx
Tom Looman wrote a blog post about his new engine for XNA called Gizmo. He's released a beta version up on Codeplex
http://coreenginedev.blogspot.com/2010/02/xna-gizmo-released.html
February 9th, 2010 - 22:59
Hi,
‘Gizmo’ actually not an engine in itself, but a component taken from my engine
It’s a Gizmo component that you can use for a 3D editor in XNA.
(old) video example:
http://coreenginedev.blogspot.com/2009/12/gizmo.html