Sgt. Conker We are "absolutely fine"

12Feb/103

Post Mortem: Space Pirates from Tomorrow

DrMisty published a post mortem for Space Pirates from Tomorrow over at the Mstar Games blog. Here’s a teaser to fill this post:

Wowsers. What a month. After about 6 months of continuous development, testing and tweaking and one aborted launch, Space Pirates has finally made it out in to the real world. It's considered "best practice" in a lot of Indie circles to examine exactly what happened, what went well, and what went badly. I'd like to think I've conducted myself pretty well throughout the experience, but every aspect of our work is up for questioning in this post mortem process. So we'll go back to the very beginning, consider the viability of the overall idea of Space Pirates, our ability to implement it and get it to market in a playable and reliable form, the impact of the various things we have to do on the XNA Creator's Club, our pre- and post- release media management, how we related to our customers and the impact on the MStar Games "brand".

About Captain boki

Not quite "absolutely fine" yet
Comments (3) Trackbacks (1)
  1. Downloaded it. Boring. 17 pages of instructions, very bad graphics, not 3D. Very difficult controls, nauseating flying….no physics at all.

    Looks like a bad website.

  2. John,

    Please don’t post that the game isn’t a 3D game. That’s not true and I understand that you have been posting on other sites with the same misleading information. We take feedback very seriously and have done since even before the launch of the game. As a result of user feedback the controls can be customised, there are 2 easy-to-follow tutorials and the 17-page ship owner manual is there as an additional resource, it’s not 100% essential to read the entire thing to begin playing the game. And your assertion that there is “no physics at all” is also a nonsense. All objects in the game are modeled with Newtonian physics to the point where if your ship is heavily loaded it behaves as it should. We’re working to further impove the game and if you have any constructive comments they would be most welcome.

  3. In the interest of openess we let this comment through, but we agree, provide your feedback more constructively please.


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