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26Mar/100

HOWTO: Resolution Independent Rendering in 2D

David Amador shares his code to work with a fixed resolution on Windows without having to manage the placement of your renderables yourself. Sez David:

Independent Resolution Rendering?? What’s this all about?

Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because you changed the resolution? Or getting out of the screen?

If you are doing a game on Xna just for Xbox360 you can basically use a 1280×720 base resolution and the Xbox will scale the game for you making the proper Letterbox.

But what about on Windows? Or if you use a different resolution on the Xbox? You have to manage that yourself.

I’ve made a small example on how to achieve this.

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