30Mar/101
Placeholder in Games
Barnaby Smith shares his thoughts about using placeholder assets during the development of games:
Creation and use of placeholders, whether levels, 3d models, sprites or sounds, has a number of advantages when developing computer games. In this article I discuss some aspects of the use of placeholders in games.
March 31st, 2010 - 13:23
Wolfire games also have some interesting articles (blog) on placeholder textures.
http://blog.wolfire.com/2010/03/Placeholder-textures-for-refining-layouts
http://blog.wolfire.com/2010/03/From-temporary-to-final-textures
http://blog.wolfire.com/2010/03/Reusing-textures-for-multiple-objects