Sgt. Conker We are "absolutely fine"

27Mar/100

Sound in XNA, Part II

manzanotti continues his exploration of in Sound in XNA using XACT, looking at the benefits of XACT.

If you know nothing about adding sound to an XNA game, it is fair to say that you will get up and running quicker using the new classes rather then using XACT. However, despite that, I have to say that I'd still recommend that you bite the bullet and get stuck in to XACT. Sure, there's that learning curve, but you get a lot of functionality in XACT for a lot less effort than you'd have to put in to reproduce it yourself in code. And writing less code has got to be a good thing!

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