Sgt. Conker We are "absolutely fine"

23Apr/100

Post Mortem: Abduction Action!

Kris Steele follows the recent release of Abduction Action! with a post mortem for it.

Abduction Action! was intended to be completed in 3 to 4 months, thus releasing in the tale end of 2009. The initial concept would have you just abducting helpless Earthlings while avoiding gunfire from hostile ones. After a few months in development, it became clear that this concept didn't give the player enough to do in order to fill five levels with interesting content (and fun!). At this point the decision was between dropping some levels and making this a very basic game or keeping the levels and adding more to do. I felt the later option would make for a much more enjoyable game and I really hated to waste what I felt was an interesting concept on a very small game that could be quickly dismissed. The scope increase lead to development of Abduction Action! to take double the initial estimate but in doing so it became a far better game.

Continue to read about the good, the bad and the ugly.

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