14Apr/100
SVG in XNA
Wam Games shares some insight (and code!) about utilizing SVG in XNA.
Scalable Vector Graphics (SVG) seemed an ideal format for authoring the enemy paths in Retrofit: Overload but it turned out to be much harder to parse than it appeared at first sight. Fortunately the open-source SVG Rendering Engine works very nicely for reading SVG files in our content pipeline.
It might be worth noting that this does not cover rendering of the SVG, only the extraction of definitions.