Results for the Absolutely Fine XNA Tutorial Contest
We have judged, we have analyzed the votes received from you; and now we have our winners!
The first place goes to
Rolling World Tutorial
by Christian Schlager
His prize consists of:
- One SunBurn Community License
- One License for Toon Boom Studio
- One 12-Months XNA Creator's Club Premium Subscription
The second place goes to
XNA Farseer Platform Physics Tutorial
by Roy Triesscheijn
For his hardwork, he receives:
- One License for Toon Boom Studio
- One 4-Months XNA Creator's Club Premium Subscription
And finally, the third place goes to :
Programming your first XNA 4.0 game for PC, Xbox 360 & Windows Phone 7: Pong
by Thomas "Mister Helmut" Altenburger
He also receives:
- One License for Toon Boom Studio
- One 4-Months XNA Creator's Club Premium Subscription
Congratulation to all of our winners. They deserve it!
We'd like to thank our sponsors for their support:
- Toon Boom Animation Inc. for the Toon Boom Licenses
- Synapse Gaming for the SunBurn Community License
- Cpt. ZSquare, for the Creator's Club subscription codes
- Everyone in the Sgt. Conker barracks for the hard work they put in
And another set of thanks and applause go to all of our participants, who worked hard to bring us all the articles.
Here they are again, in all their glory:
- Arbitrary Shaped Secondary 2D Viewports, by Harry Trautmann
- Character Movement, by David Kendall
- Derived Effect Classes in XNA 4.0, by Dave Carlile
- Input Playback, by Jesse Chounard
- Multiple columns with Game State Management, by Jeff Brown
- Node-Based Scripting, by Blecki
- Programming your first XNA 4.0 game for PC, Xbox 360 & Windows Phone 7: Pong, by Thomas "Mister Helmut" Altenburger
- Rolling World Tutorial, by Christian Schlager
- Scripting on the Xbox 360, Windows Phone and Beyond!, by UberGeekGames
- Shaders - Introduction, by Daniel Greenheck
- Shaders - Ambient Lighting, by Daniel Greenheck
- Shaders - Diffuse Lighting, by Daniel Greenheck
- Shaders - Specular Lighting, by Daniel Greenheck
- Shaders - Texturing, by Daniel Greenheck
- Shaders - Rim Lighting, by Daniel Greenheck
- Simple 3D Camera in XNA, by Pete Street
- Texture Modification using Render Targets, with some Stencil Buffer Action, by Dave Carlile
- Vacant Skies - Action RPG Tutorial Series, by Aaron T Foley
- WCF on the Windows Phone 7 - The How-To Guide, by Simon Jackson
- XNA Farseer Platform Physics Tutorial, by Roy Triesscheijn
About our sponsors
Toon Boom Studio is a great product for 2D animations, allowing you to use a wide range of techniques for your work, including: stop-motion animation, traditional digital animation, traditional paper animation, cut-out animation and rotoscoping. In their own words: "Toon Boom Animation offers easy to use software applications for storyboarding and animation, that perfectly fit game developers' needs. Propel your games to the next level using pre-visualization and leading-edge animation features." I found the product very easy to use, and it will be a great addition to the arsenal of your development tools.
SunBurn is a Lighting and Rendering engine built on top of our beloved XNA Framework. As the guys at Synapse Gaming say, "combining the latest lighting and rendering technology with a flexible and easy to use framework, SunBurn performs the heavy-lifting, letting you focus on your games." For a full list of features included in the SunBurn Engine, visit their site. The license we're giving out as a prize is provided by the kind people and Synapse Gaming.
October 7th, 2010 - 15:32
WOW, I didnt think I’d make 2nd place. Awesome!
*snipped: large ‘Oscars I’d like to thank’ -speech*
Congratulations to Christian and Thomas for taking the other prizes. And thanks everyone for all the tutorials!
October 7th, 2010 - 17:29
Congratulations everyone!
October 7th, 2010 - 18:23
Forgot to mention in the post.
I’ll contact each of the winners by email in the next few days, so don’t be panicked
October 7th, 2010 - 19:05
Woohoo!
October 7th, 2010 - 19:15
Thanks everybody for a great contest
I can’t believe I really made first place!
Stupendous!
October 8th, 2010 - 09:05
Contgratulations to everyone. I really enjoyed the tutorials (not only the winners). Hope to see more contests like this one soon
October 8th, 2010 - 12:50
Wow! That was unexpected! Thanks to the people who voted. I hope that the tutorial is a useful introduction despite the very good ones on the creators club. As mentioned, I will send a revised copy to the cpt/sgt (mostly typos and RTM changes).
My personal fav was the rolling world tutorial and I consider most of the other to be better than mine (and more ‘in depth’), so, again, thx.
Another note, I will be using Roy’s Farseer tutorial as a course material (if he don’t mind me to do so; I will of course credit him) to go along with my tutorial for my teaching need.
October 8th, 2010 - 16:06
Congrats to all the winners, some really great articles in there!
October 9th, 2010 - 16:57
Great job to everyone who participated!