Sgt. Conker We are "absolutely fine"

7Oct/109

Results for the Absolutely Fine XNA Tutorial Contest

We have judged, we have analyzed the votes received from you; and now we have our winners!

The first place goes to

Rolling World Tutorial

by Christian Schlager

His prize consists of:

The second place goes to

XNA Farseer Platform Physics Tutorial

by Roy Triesscheijn

For his hardwork, he receives:

And finally, the third place goes to :

Programming your first XNA 4.0 game for PC, Xbox 360 & Windows Phone 7: Pong

by Thomas "Mister Helmut" Altenburger

He also receives:

Congratulation to all of our winners. They deserve it!

We'd like to thank our sponsors for their support:

  • Toon Boom Animation Inc. for the Toon Boom Licenses
  • Synapse Gaming for the SunBurn Community License
  • Cpt. ZSquare, for the Creator's Club subscription codes
  • Everyone in the Sgt. Conker barracks for the hard work they put in :)

And another set of thanks and applause go to all of our participants, who worked hard to bring us all the articles.

Here they are again, in all their glory:

About our sponsors

Toon Boom Studio is a great product for 2D animations, allowing you to use a wide range of techniques for your work, including: stop-motion animation, traditional digital animation, traditional paper animation, cut-out animation and rotoscoping. In their own words: "Toon Boom Animation offers easy to use software applications for storyboarding and animation, that perfectly fit game developers' needs. Propel your games to the next level using pre-visualization and leading-edge animation features." I found the product very easy to use, and it will be a great addition to the arsenal of your development tools.

SunBurn is a Lighting and Rendering engine built on top of our beloved XNA Framework. As the guys at Synapse Gaming say, "combining the latest lighting and rendering technology with a flexible and easy to use framework, SunBurn performs the heavy-lifting, letting you focus on your games." For a full list of features included in the SunBurn Engine, visit their site. The license we're giving out as a prize is provided by the kind people and Synapse Gaming.


About Captain ZSquare

Microsoft XNA MVP
Comments (9) Trackbacks (0)
  1. WOW, I didnt think I’d make 2nd place. Awesome!

    *snipped: large ‘Oscars I’d like to thank’ -speech*

    Congratulations to Christian and Thomas for taking the other prizes. And thanks everyone for all the tutorials!

  2. Congratulations everyone!

  3. Forgot to mention in the post.
    I’ll contact each of the winners by email in the next few days, so don’t be panicked :)

  4. Thanks everybody for a great contest :)
    I can’t believe I really made first place!
    Stupendous!

  5. Contgratulations to everyone. I really enjoyed the tutorials (not only the winners). Hope to see more contests like this one soon :)

  6. Wow! That was unexpected! Thanks to the people who voted. I hope that the tutorial is a useful introduction despite the very good ones on the creators club. As mentioned, I will send a revised copy to the cpt/sgt (mostly typos and RTM changes).

    My personal fav was the rolling world tutorial and I consider most of the other to be better than mine (and more ‘in depth’), so, again, thx.

    Another note, I will be using Roy’s Farseer tutorial as a course material (if he don’t mind me to do so; I will of course credit him) to go along with my tutorial for my teaching need.

  7. Congrats to all the winners, some really great articles in there!

  8. Great job to everyone who participated!


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