26Jan/110
Screen-space deformations in XNA for Windows Phone 7
Captain ZSquare shares his technique to do screen-space deformations on Windows Phone 7. Introduces Catalin:
Working on our games, we came across the need to do some screen-space deformations for all sorts of special effects like explosions, ‘drunk filter’, warp effects and other similar stuff. But since we’re targeting Windows Phone 7, we don’t have access to any custom shaders (which is a bummer), so we had to be creative. In the end, the solution turned out to be rather simple, and the performance is good enough (if you don’t go overboard with the effects, of course).
See the post for screen shoots and code!
Lets see if Captain ZSquare reposts this one with a screen shoot, too