Sgt. Conker We are "absolutely fine"

IceCream

ALERT: Private Beta Enabled

We now have a semi-private beta. Though it is not feature complete, it can still be used for games already. To be able to participate in this private beta, simply join us on our IRC Channel #IceCream on Efnet.org!

And a public beta of IceCream will be released soon :)

Introduction
www.icecream-xna.net

IceCream is a powerful and feature rich open-source 2D engine for XNA games. Designed specifically to take advantage of the 2D hardware accelerated capabilities of the XNA framework, IceCream is the perfect solution to quickly and easily create 2D games on Windows and XBOX360. IceCream comes with its own authoring tool: Milkshake. This editor allows you to easilly design all the elements of your game, from the texture selection to game object's components edition.

Features

  • Flexible 2D Rendering Engine
  • Multilayer framework
  • Full Camera Controls
  • XML based Scene format
  • Split screen support
  • more...
  • Getting Started
  • FAQ's
  • Quick Start Guide
  • Documentation
  • Tutorials
  • Tips

Shared Components
These are components that are available for use in your game project free of charge. There are no promises or guarantees that any of these will work, so use at your own risk. Please share any components that might be useful to others.

IceComponents

  • BoundsComponent
  • ObjectEmitter /li>
  • HealthComponent
  • IceSceneComponents

Credits
IceCream is developed by Conkerjo (SBARG) and Epsicode (Little Gamers)

Thanks
http://www.codeplex.com/FarseerPhysics - The Farseer Physics engine which handles all the physics in IceCream