Archive
March 2010 (18 posts )
- 03/11: Light Pre-Pass (0 comments)
- 03/10: More on XNA Game Studio 4.0 and Windows Phone Support (1 comment)
- 03/09: XNA Game Studio 4.0! (5 comments)
- 03/09: Silver Sprite 3.0 Alpha 2 (0 comments)
- 03/07: KiloWatt Animation for XNA (0 comments)
- 03/07: Article: Draw me a line (Zune HD) (0 comments)
- 03/07: Would you like George’s input? (0 comments)
- 03/07: Report on Nick (0 comments)
- 03/07: Performance Tools: PerfHUD (0 comments)
- 03/07: Return of Light Pre Pass (0 comments)
- 03/06: 7 Day Challenge Number 6 (0 comments)
- 03/05: It’s Official, XNA & WP7 are set to get it on!! (0 comments)
- 03/05: Post Mortem: Gum Drop Celestial Frontier, Neo Terra and Impossible Shoota (0 comments)
- 03/04: MVP Weekend (0 comments)
- 03/04: The XNA Developer’s Survival Kit (0 comments)
- 03/04: Distance field based decal rendering (0 comments)
- 03/03: Shortly Replicated Pancakes (0 comments)
- 03/01: Debugging the Content Pipeline : the real deal (0 comments)
February 2010 (54 posts )
- 02/28: Debugging the Content Pipeline (1 comment)
- 02/28: Performance Timers for XNA (0 comments)
- 02/27: The Brotherhood (1 comment)
- 02/26: Post Mortem: Nasty (0 comments)
- 02/26: Performance Testing, Gesture Recognition and Template Exporter (0 comments)
- 02/26: Simple GPGPU framework (2 comments)
- 02/25: Initiative for joint advertising of XBLIG (0 comments)
- 02/25: Initiative to increase awareness of games coming soon (0 comments)
- 02/25: Choosing A Network Library in C# (0 comments)
- 02/24: Article: I Can Has Platformer? (Part 2) (1 comment)
- 02/24: About Language (1 comment)
- 02/23: Post Mortem: Horn Swaggle Islands (0 comments)
- 02/23: Jim Blogs About the Content Pipeline (0 comments)
- 02/22: SlimTune 0.2.1 Released (0 comments)
- 02/21: What Is George Doing? (0 comments)
- 02/21: GamerServicesDispatcher: The Unsung Hero (0 comments)
- 02/21: Insight: StartupObject and Project Templates (0 comments)
- 02/21: FGF 0.1.2.0 Released (1 comment)
- 02/21: 48 hour shmup (0 comments)
- 02/21: Code Snippet: Simple Arc Ball Camera (0 comments)
- 02/21: External Happenings (0 comments)
- 02/20: Article: Using XNA Content pipeline extensions for localization. (Part 2) (1 comment)
- 02/19: Good Morning Gato (0 comments)
- 02/19: SlimDX February 2010 Released (0 comments)
- 02/19: Curious Nick Yields (0 comments)
- 02/18: Henge3D Physics Library for XNA (1 comment)
- 02/18: What “Clover: A Curious Tale” Inspired (0 comments)
- 02/17: Concurrent Programming in the Design of a 3D Game Engine (0 comments)
- 02/17: HOWTO: Common Kanji Character Ranges (0 comments)
- 02/17: Then They Met… (2 comments)
- 02/16: What The Others Wrote (0 comments)
- 02/15: Tools And Fools (0 comments)
- 02/14: State And Art (0 comments)
- 02/13: Nick’s Tile Engine Tutorials: The Playlist (0 comments)
- 02/13: The Shawn: Math in 2D vs. 3D (0 comments)
- 02/12: Post Mortem: Kissy Poo (0 comments)
- 02/12: Good Morning Gato (0 comments)
- 02/12: Post Mortem: Space Pirates from Tomorrow (4 comments)
- 02/11: Sing And Read (0 comments)
- 02/10: Buzz And Contact (0 comments)
- 02/09: Multi-News (1 comment)
- 02/08: XNA 7 Day Management Change (0 comments)
- 02/08: XNA 7 Day Challenge On Hold For DBP (2 comments)
- 02/08: Name And Saw (0 comments)
- 02/06: sgMotion v1.0.0 Released (0 comments)
- 02/06: DirectX SDK (February 2010) is live (0 comments)
- 02/05: The Shawn: Why do 2D worlds make sense? (0 comments)
- 02/05: Good Morning Gato (0 comments)
- 02/05: Kissy And Touchy (1 comment)
- 02/04: Rethink XNA Editors (0 comments)
- 02/03: HOWTO: show drawing items with the mouse in XNA (0 comments)
- 02/03: Pong in F# (2 comments)
- 02/03: February Developer Talk (0 comments)
- 02/03: Geodesic Grid, Part 3 (0 comments)
January 2010 (48 posts )
- 01/31: Focused And Slim (0 comments)
- 01/31: Geodesic Grid (4 comments)
- 01/31: Making an Xbox LIVE Indie Game (1 comment)
- 01/31: Cause And Action (0 comments)
- 01/30: Article: Using XNA Content pipeline extensions for localization. (3 comments)
- 01/29: SunBurn 1.3.1 Released (0 comments)
- 01/29: CCC 39: Sites covering XBLIG (2 comments)
- 01/28: Havoc And Breakage (0 comments)
- 01/28: Forgetful much? (4 comments)
- 01/28: The Indie Stone tutorials (0 comments)
- 01/28: Awesome “Making of” Carcophony. (1 comment)
- 01/28: Placing a tank on a planet (0 comments)
- 01/27: Want to get a free XNA book by donating to Child’s Play? (0 comments)
- 01/27: Enhanced Crowd Rendering in Dead Shift (0 comments)
- 01/27: Submit News! (0 comments)
- 01/26: XNA Pixel Robots (2 comments)
- 01/26: Sound in XNA using XACT (0 comments)
- 01/25: XNA Screen Manager (0 comments)
- 01/22: Nuclex continues the Game Architecture Series (0 comments)
- 01/22: SunBurn Framework available Now! (0 comments)
- 01/22: Display Orientation on the ZuneHD (0 comments)
- 01/22: Free Playing Card Pack (0 comments)
- 01/22: Building a 2D RPG (0 comments)
- 01/21: Dialogue And Effects (4 comments)
- 01/19: Pipes And Dreams (0 comments)
- 01/19: XNA Developer Talks (0 comments)
- 01/16: Scurvy.Test v1.2 Released (0 comments)
- 01/16: Icons and Bitmap Fonts Generator (0 comments)
- 01/16: Embrace And Improve (0 comments)
- 01/13: Inferred And Deferred (0 comments)
- 01/12: GPU Geometry Map Rendering, Continued (0 comments)
- 01/10: Colliders And Attractors (1 comment)
- 01/10: GPU Geometry Map Rendering (3 comments)
- 01/10: More 2D collisions (0 comments)
- 01/09: Genius And Madness (0 comments)
- 01/08: Empires And Proprietary (1 comment)
- 01/07: Rotated Per Pixel Collision (1 comment)
- 01/07: Free Assets 6 (0 comments)
- 01/07: Names Actions Sample (0 comments)
- 01/07: XNA Resource Pool (0 comments)
- 01/06: Article: I Can Has Platformer? (Part 1) (7 comments)
- 01/06: Pools And Bars (0 comments)
- 01/05: Pixels, Angles And Demons (0 comments)
- 01/01: Senior And Junior (2 comments)
- 01/01: Article: Lens Flare Occlusion using Texture Masking and XNA (1 comment)
- 01/01: Article: HDR Rendering with XNA (0 comments)
- 01/01: Article: Grid-based Isometric Renderer Tutorial (2 comments)
- 01/01: Omega And Alpha (1 comment)
December 2009 (26 posts )
- 12/31: Article: Hexagonal Coordinates (0 comments)
- 12/31: Back from holidays. News Recap (1 comment)
- 12/22: Ratings And Pillory (0 comments)
- 12/22: Free UI sprites (2 comments)
- 12/22: Game Architecture Series (1 comment)
- 12/19: Merry Christmas, Thank You and Sgt. Conker wants to do more (2 comments)
- 12/19: New And Bold (0 comments)
- 12/18: Prophecy And Disaster (0 comments)
- 12/17: About That Publicity Thingy Dingy (4 comments)
- 12/16: More Free stuff (1 comment)
- 12/15: Shawn Hargreaves Optimize! (1 comment)
- 12/15: Post Processing Trick from MJP (0 comments)
- 12/15: Lens And Flair (0 comments)
- 12/15: XBlig-UK 2009 Speaker Notes (0 comments)
- 12/13: Alpha And Trees (0 comments)
- 12/11: XBLIG on giantbomb.com (0 comments)
- 12/09: George is Awesome And a Better Man Than Jim (1 comment)
- 12/09: Dream Build Play 2010 (0 comments)
- 12/07: Oops! 3D Physics Framework – V0.6 (0 comments)
- 12/06: Two Samples For The Price Of One at MJP’s XNA Danger Zone (1 comment)
- 12/04: 100% Test Coverage (0 comments)
- 12/03: Nuclex Framework Updated (1 comment)
- 12/03: .NET Profilers (1 comment)
- 12/02: Scrolls from the Past: PIX (1 comment)
- 12/01: Free Music for Indie developers (1 comment)
- 12/01: Light Pre Pass in XNA (2 comments)
November 2009 (28 posts )
- 11/30: The Dark Side of the Zune And That’s The Spirit (0 comments)
- 11/29: Inquiring Minds And The Void (0 comments)
- 11/29: XNA 7 Day #3 – 100k (0 comments)
- 11/29: Extending the GamePadState (0 comments)
- 11/29: Need assets for your XNA games? (0 comments)
- 11/27: Article : Multi-threading your XNA (4 comments)
- 11/27: Softimage Crosswalk Pipeline for XNA (0 comments)
- 11/27: Instanced Deferred Render (2 comments)
- 11/25: X-flixel has been released onto the World (0 comments)
- 11/25: Split Screen in Sunburn (0 comments)
- 11/24: Go Home Or Test Doubles (0 comments)
- 11/23: The Week in Code XXI (0 comments)
- 11/22: Focus And Blur (0 comments)
- 11/18: Scrolls from the Past: Crash Course in HLSL (5 comments)
- 11/18: Article: Crash Course in HLSL (2 comments)
- 11/16: The Week in Code (XX) (0 comments)
- 11/15: Article : Simple 2D Animated Sprite (0 comments)
- 11/11: Scrolls from the Past: Safe Areas (1 comment)
- 11/11: MVP Discovers a Reason Against Apps And a Release (4 comments)
- 11/09: The Week in Code (XIX) (0 comments)
- 11/08: More MVPs vs PC Gamers And a RTR (0 comments)
- 11/06: A Slim Future and Fat Past (0 comments)
- 11/04: Scrolls from the past: Profiling (5 comments)
- 11/03: Article : Realistic Soft Edged Water In XNA (0 comments)
- 11/03: A Retreat Without Goodbye (0 comments)
- 11/02: The Week in Code (XVIII) (0 comments)
- 11/01: BRAINS : Zune HD (0 comments)
- 11/01: The XBLIG Community vs. Time Trials & a Facebook App (0 comments)
October 2009 (18 posts )
- 10/31: Why Choose a License for Your Source Code (0 comments)
- 10/29: Welcome to Sgt. Conker (1 comment)
- 10/29: XNA 7 Day Challenge (0 comments)
- 10/28: Article : Verlet Integration Particles (1 comment)
- 10/28: Article : Creating A Scene-Graph in XNA (1 comment)
- 10/25: The Week in Code (XVII) (1 comment)
- 10/21: Article : Pie Menu (2 comments)
- 10/21: Article: Fur Rendering (1 comment)
- 10/21: CatalinZ.NamingConventions (0 comments)
- 10/20: Conkerjo.NamingConventions (0 comments)
- 10/19: The Week in Code (XVI) (0 comments)
- 10/14: Article: Zune HD Accelerometer Basics (2 comments)
- 10/14: Article: Simply Rendertargets (0 comments)
- 10/14: Article : Spatial hashing implementation for fast 2D collisions (5 comments)
- 10/14: Article: Behavior Tree Overview (1 comment)
- 10/13: Article: Fading between 2 images (0 comments)
- 10/05: The Week in Code (XV) (0 comments)
- 10/03: The Week in Code (XIII) (0 comments)
September 2009 (4 posts )
- 09/29: The Week in Code (XIV) (0 comments)
- 09/15: Bnoerj.NamingConventions (0 comments)
- 09/14: The Week in Code (XII) (0 comments)
- 09/08: The Week in Code (XI) (0 comments)
August 2009 (3 posts )
- 08/26: The Week in Code (X) (0 comments)
- 08/13: The Week in Code (Special Bulletin) (0 comments)
- 08/11: The Week in Code (IX) (0 comments)
July 2009 (2 posts )
- 07/27: The Week in Code (VIII) (0 comments)
- 07/13: The Week in Code (VII) (0 comments)
June 2009 (3 posts )
- 06/16: The Week in Code (VI) (0 comments)
- 06/07: The Week in Code (V) (0 comments)
- 06/01: The Week in Code (IV) (0 comments)
May 2009 (3 posts )
- 05/25: The Week in Code (III) (0 comments)
- 05/18: The Week in Code (II) (0 comments)
- 05/12: The Week in Code (0 comments)