Archive
July 2011 (2 posts )
- 07/06: Ignoring a Hidden Clingerman to Visit Germany (1 comment)
- 07/01: The Replacement Clingerman (0 comments)
June 2011 (1 post )
- 06/17: Catalin on 2D Skeletal Animations (0 comments)
May 2011 (3 posts )
- 05/28: The Joplin Tornado Fund for DeathmatchGames (1 comment)
- 05/15: High End Performance Optimizations on the Xbox 360 and Windows Phone 7 (3 comments)
- 05/13: Windows Phone 7 Unleashed Hackathon (0 comments)
April 2011 (3 posts )
- 04/29: Hiding a Clingerman to Talk Natively (0 comments)
- 04/15: Recommendations on Resuming (0 comments)
- 04/09: Posing a Clingerman to Welcome Our New Overlords (0 comments)
March 2011 (3 posts )
- 03/27: Things go wrong! and now the news. (0 comments)
- 03/20: App Hub Fixes brought to you by Microsoft (2 comments)
- 03/13: Recap of mikebmcl’s posts (0 comments)
February 2011 (4 posts )
- 02/21: Posting a Clingerman to Stay Relevant (3 comments)
- 02/07: Indiefreaks Game Framework v0.2.0.0 (3 comments)
- 02/06: Fishing Girl Did Not Sell a Single Copy! (0 comments)
- 02/05: Nuclex Framework, Community Character Voting and Morph Targets (0 comments)
January 2011 (12 posts )
- 01/31: A New Book on the Block and A New Natur Beta (3 comments)
- 01/28: Making money in Xbox 360 indie game development: Is it possible? (0 comments)
- 01/26: Dedication for Captain boki (0 comments)
- 01/26: Screen-space deformations in XNA for Windows Phone 7 (1 comment)
- 01/23: XNA 4.0 Light Pre-Pass (0 comments)
- 01/22: Indiefreaks Game Framework 0.1.0.0 released (4 comments)
- 01/21: Weekly XNA Notes from George (0 comments)
- 01/21: XNA 4.0 Light Pre-Pass (1 comment)
- 01/15: XnaFlixel for XNA 4.0 (0 comments)
- 01/15: XBuilder v0.2 released a while ago (0 comments)
- 01/14: Xnaml Component (0 comments)
- 01/04: XNA 3.1 to 4.0 Cheat Sheet (0 comments)
December 2010 (5 posts )
- 12/23: A Petition And a Port (3 comments)
- 12/17: Fonts and Animations (0 comments)
- 12/03: Articles: MVC in games (6 comments)
- 12/01: ITS COMMIN!!! (2 comments)
- 12/01: SharpDX 1.0 Released to the Masses (0 comments)
November 2010 (8 posts )
- 11/25: Whoa… long time no see (0 comments)
- 11/09: XBLIG.Saved(); (5 comments)
- 11/07: Converting between Texture2D and Image in XNA 4.0 (0 comments)
- 11/06: Voxel Engine on Codeplex (0 comments)
- 11/05: News from the XNA team (0 comments)
- 11/05: XNA Morphing Meshes Tutorial (1 comment)
- 11/05: Matali Physics 1.0 released (0 comments)
- 11/05: SavetehXBLIG! (4 comments)
October 2010 (9 posts )
- 10/21: A New (And Interesting) Managed Direct3D API (2 comments)
- 10/18: WP7 Performance educational content (0 comments)
- 10/17: Code From The Forums (0 comments)
- 10/11: Welcome to the App Hub (4 comments)
- 10/09: Acid Rain TileMap and Camera System XNA Tutorial (0 comments)
- 10/07: Results for the Absolutely Fine XNA Tutorial Contest (9 comments)
- 10/03: Posts from people working on the XNA team (0 comments)
- 10/01: XNA Tile Engine Base Solution for WP7 (0 comments)
- 10/01: Voting is now closed! (0 comments)
September 2010 (24 posts )
- 09/27: Jemgine: Now for XNA 4.0 (1 comment)
- 09/21: Let the voting begin! (2 comments)
- 09/21: Article: Shaders – Rim Lighting (0 comments)
- 09/21: Article: Shaders – Texturing (1 comment)
- 09/21: Article: Shaders – Specular Lighting (0 comments)
- 09/21: Article: Shaders – Diffuse Lighting (1 comment)
- 09/20: Article: Shaders – Ambient Lighting (3 comments)
- 09/19: Article: Shaders – Introduction (3 comments)
- 09/18: Article: Vacant Skies – Action RPG Tutorial Series (2 comments)
- 09/13: Article: Arbitrarily Shaped Secondary 2D Viewports (1 comment)
- 09/09: Article: XNA Farseer Platform Physics Tutorial (12 comments)
- 09/09: About the XNA Game Studio 4.0 Release Date (0 comments)
- 09/08: Article: Rolling World Tutorial (6 comments)
- 09/06: Life still goes on (0 comments)
- 09/06: Article: Character Movement (0 comments)
- 09/05: Article: I Can Has Platformer? (Part 5) (8 comments)
- 09/05: Article: I Can Has Platformer? (Part 4) (4 comments)
- 09/05: Article: Simple 3D Camera in XNA (15 comments)
- 09/03: WP7, XNA and XAP Size (1 comment)
- 09/03: Article: Multiple columns with game state management (0 comments)
- 09/03: Article: WCF on the Windows Phone 7–The How to Guide (0 comments)
- 09/03: Article: Scripting on the Xbox 360, Windows Phone, and Beyond! (7 comments)
- 09/01: Article: Node-Based Scripting (6 comments)
- 09/01: Submissions Closed (4 comments)
August 2010 (16 posts )
- 08/31: 1 Day remaining (3 comments)
- 08/31: XPF: A Layout Framework for XNA (0 comments)
- 08/24: Article: Programming your first XNA 4.0 game for PC, Xbox 360 & Windows Phone 7: Pong (20 comments)
- 08/24: Nick Gravelyn’s Alien Aggressors Tutorial (1 comment)
- 08/24: Bob Taco Ind back to WP7 loving (0 comments)
- 08/24: Contest deadline approaching! (0 comments)
- 08/24: News from nuclex.org (0 comments)
- 08/24: XNA-UK User Group Prize Giveway! (0 comments)
- 08/22: Jemgine.Hex now available for download (3 comments)
- 08/17: Article: Texture Modification using Render Targets, with some Stencil Buffer Action (4 comments)
- 08/17: IcoModel Beta (0 comments)
- 08/17: Matali Physics supports Windows Phone 7 (0 comments)
- 08/14: First two entries to our contest are online! (0 comments)
- 08/14: Article: Derived Effect Classes in XNA 4 (7 comments)
- 08/14: Article: Input Playback (12 comments)
- 08/10: Links, links, links! (0 comments)
July 2010 (10 posts )
- 07/29: First entry to the contest received! (2 comments)
- 07/29: XNA-UK has had an overhaul (0 comments)
- 07/24: Storage in XNA Game Studio 4.0 (0 comments)
- 07/22: Toon Boom Studio for all 3 Winners! (1 comment)
- 07/19: The Sgt. Conker ‘Absolutely Fine’ XNA Tutorial Contest! (21 comments)
- 07/12: Windows Phone 7 Tools Beta Including XNA 4 (0 comments)
- 07/10: Using PIX with XNA Game Studio 4.0 (0 comments)
- 07/10: Brute Force 2D Shadows (0 comments)
- 07/10: Three links for Windows Phone Developer (0 comments)
- 07/10: Teaser: XNA tutorial contest (6 comments)
June 2010 (5 posts )
- 06/25: Video: Simple Component Model (3 comments)
- 06/22: Windows Phone 7 – XNA Brightness and Contrast (5 comments)
- 06/21: Words And Pages (0 comments)
- 06/18: How to get your Windows Phone 7 Dev Device (0 comments)
- 06/14: Expert Settings in Visual Studio (1 comment)
May 2010 (5 posts )
- 05/26: Not so Breaking News (3 comments)
- 05/13: Silent And Quiet (1 comment)
- 05/08: 3D XNA Gizmo v0.2.0 Released! (5 comments)
- 05/06: OgmoXNA (1 comment)
- 05/01: The new phone book’s here! The new phone book’s here! (0 comments)
April 2010 (20 posts )
- 04/26: Article : Battlestar Galactica Text Effects in XNA (1 comment)
- 04/26: Words And Easy (0 comments)
- 04/25: Post Mortem: Blazin’ Balls (0 comments)
- 04/23: Post Mortem: Abduction Action! (0 comments)
- 04/22: XNA Mail Group (2 comments)
- 04/22: D3D HLSL Compiler And Dolly Zoom (0 comments)
- 04/21: Article : Sun- and Lens Flare as a Post Process (16 comments)
- 04/20: A Kingdom to Conker! (0 comments)
- 04/20: Virtual Realm’s XNA 4.0 Game Framework (0 comments)
- 04/16: Jitter Physics (0 comments)
- 04/14: ASCII post processing (1 comment)
- 04/14: SVG in XNA (0 comments)
- 04/14: Bacon And Blood (1 comment)
- 04/14: Recent News : XNA Still exists! (0 comments)
- 04/08: Dress Me Up – Windows Phone 7 (1 comment)
- 04/05: HOWTO: Step Away From Storing an Orientation as ‘3 Angles’ (3 comments)
- 04/03: Windows Phone 7 Installation User Errors with Visual Studio 2010 Ultimate RC (4 comments)
- 04/03: State objects, disco lights and shining Sun (4 comments)
- 04/03: XBLA vs. XBLIG: An Indies Point of View (0 comments)
- 04/02: Memories And Kharma (1 comment)
March 2010 (40 posts )
- 03/31: Article: I Can Has Platformer? (Part 3) (7 comments)
- 03/30: Placeholder in Games (1 comment)
- 03/30: Free Game Assets 09, Windows Phone 7 Development tutorial series 03 and death to white pixels! (1 comment)
- 03/27: Article: Windows Phone 7 Push Notifications (40 comments)
- 03/27: Depth And Games (3 comments)
- 03/27: Render Target Changes in XNA Game Studio 4.0 (0 comments)
- 03/27: Sound in XNA, Part II (0 comments)
- 03/26: An "Open Letter" to the XBLIG Developer Community by DrMistry (1 comment)
- 03/26: HOWTO: Resolution Independent Rendering in 2D (0 comments)
- 03/26: HOWTO: Choose The Right Framework For Your Windows Phone Game (0 comments)
- 03/23: The Sheep And The Butcher (1 comment)
- 03/23: RIP Point Sprites, We Hardly Knew Thou (0 comments)
- 03/20: XNA site in Romanian (0 comments)
- 03/19: OpenStream and Landscape (1 comment)
- 03/18: Zedox Game Studios (0 comments)
- 03/17: Jekyll And Hyde (0 comments)
- 03/16: XNA Game Studio and Windows Phone Emulator Compatibility (0 comments)
- 03/16: If you break it, break it good. XNA 4 Breaking changes. (0 comments)
- 03/15: XNA 4.0 MultiEffect (1 comment)
- 03/15: Windows Phone Developer Tools and XNA Game Studio 4.0 Available Now (0 comments)
- 03/13: Tools Development: The Lessons Learned (0 comments)
- 03/12: Jemgine Editor Alpha (0 comments)
- 03/11: Light Pre-Pass (0 comments)
- 03/10: More on XNA Game Studio 4.0 and Windows Phone Support (1 comment)
- 03/09: XNA Game Studio 4.0! (7 comments)
- 03/09: Silver Sprite 3.0 Alpha 2 (0 comments)
- 03/07: KiloWatt Animation for XNA (0 comments)
- 03/07: Article: Draw me a line (Zune HD) (0 comments)
- 03/07: Would you like George’s input? (0 comments)
- 03/07: Report on Nick (0 comments)
- 03/07: Performance Tools: PerfHUD (0 comments)
- 03/07: Return of Light Pre Pass (0 comments)
- 03/06: 7 Day Challenge Number 6 (0 comments)
- 03/05: It’s Official, XNA & WP7 are set to get it on!! (0 comments)
- 03/05: Post Mortem: Gum Drop Celestial Frontier, Neo Terra and Impossible Shoota (0 comments)
- 03/04: MVP Weekend (0 comments)
- 03/04: The XNA Developer’s Survival Kit (0 comments)
- 03/04: Distance field based decal rendering (0 comments)
- 03/03: Shortly Replicated Pancakes (0 comments)
- 03/01: Debugging the Content Pipeline : the real deal (0 comments)
February 2010 (54 posts )
- 02/28: Debugging the Content Pipeline (1 comment)
- 02/28: Performance Timers for XNA (0 comments)
- 02/27: The Brotherhood (1 comment)
- 02/26: Post Mortem: Nasty (0 comments)
- 02/26: Performance Testing, Gesture Recognition and Template Exporter (0 comments)
- 02/26: Simple GPGPU framework (2 comments)
- 02/25: Initiative for joint advertising of XBLIG (0 comments)
- 02/25: Initiative to increase awareness of games coming soon (0 comments)
- 02/25: Choosing A Network Library in C# (0 comments)
- 02/24: Article: I Can Has Platformer? (Part 2) (6 comments)
- 02/24: About Language (1 comment)
- 02/23: Post Mortem: Horn Swaggle Islands (0 comments)
- 02/23: Jim Blogs About the Content Pipeline (0 comments)
- 02/22: SlimTune 0.2.1 Released (0 comments)
- 02/21: What Is George Doing? (0 comments)
- 02/21: GamerServicesDispatcher: The Unsung Hero (0 comments)
- 02/21: Insight: StartupObject and Project Templates (0 comments)
- 02/21: FGF 0.1.2.0 Released (1 comment)
- 02/21: 48 hour shmup (0 comments)
- 02/21: Code Snippet: Simple Arc Ball Camera (0 comments)
- 02/21: External Happenings (0 comments)
- 02/20: Article: Using XNA Content pipeline extensions for localization. (Part 2) (1 comment)
- 02/19: Good Morning Gato (0 comments)
- 02/19: SlimDX February 2010 Released (0 comments)
- 02/19: Curious Nick Yields (0 comments)
- 02/18: Henge3D Physics Library for XNA (1 comment)
- 02/18: What “Clover: A Curious Tale” Inspired (0 comments)
- 02/17: Concurrent Programming in the Design of a 3D Game Engine (1 comment)
- 02/17: HOWTO: Common Kanji Character Ranges (0 comments)
- 02/17: Then They Met… (2 comments)
- 02/16: What The Others Wrote (0 comments)
- 02/15: Tools And Fools (0 comments)
- 02/14: State And Art (0 comments)
- 02/13: Nick’s Tile Engine Tutorials: The Playlist (0 comments)
- 02/13: The Shawn: Math in 2D vs. 3D (0 comments)
- 02/12: Post Mortem: Kissy Poo (0 comments)
- 02/12: Good Morning Gato (0 comments)
- 02/12: Post Mortem: Space Pirates from Tomorrow (4 comments)
- 02/11: Sing And Read (0 comments)
- 02/10: Buzz And Contact (0 comments)
- 02/09: Multi-News (1 comment)
- 02/08: XNA 7 Day Management Change (0 comments)
- 02/08: XNA 7 Day Challenge On Hold For DBP (2 comments)
- 02/08: Name And Saw (0 comments)
- 02/06: sgMotion v1.0.0 Released (0 comments)
- 02/06: DirectX SDK (February 2010) is live (0 comments)
- 02/05: The Shawn: Why do 2D worlds make sense? (0 comments)
- 02/05: Good Morning Gato (0 comments)
- 02/05: Kissy And Touchy (1 comment)
- 02/04: Rethink XNA Editors (0 comments)
- 02/03: HOWTO: show drawing items with the mouse in XNA (0 comments)
- 02/03: Pong in F# (2 comments)
- 02/03: February Developer Talk (0 comments)
- 02/03: Geodesic Grid, Part 3 (0 comments)
January 2010 (48 posts )
- 01/31: Focused And Slim (0 comments)
- 01/31: Geodesic Grid (4 comments)
- 01/31: Making an Xbox LIVE Indie Game (1 comment)
- 01/31: Cause And Action (0 comments)
- 01/30: Article: Using XNA Content pipeline extensions for localization. (4 comments)
- 01/29: SunBurn 1.3.1 Released (0 comments)
- 01/29: CCC 39: Sites covering XBLIG (2 comments)
- 01/28: Havoc And Breakage (0 comments)
- 01/28: Forgetful much? (4 comments)
- 01/28: The Indie Stone tutorials (0 comments)
- 01/28: Awesome “Making of” Carcophony. (1 comment)
- 01/28: Placing a tank on a planet (0 comments)
- 01/27: Want to get a free XNA book by donating to Child’s Play? (0 comments)
- 01/27: Enhanced Crowd Rendering in Dead Shift (0 comments)
- 01/27: Submit News! (0 comments)
- 01/26: XNA Pixel Robots (2 comments)
- 01/26: Sound in XNA using XACT (0 comments)
- 01/25: XNA Screen Manager (0 comments)
- 01/22: Nuclex continues the Game Architecture Series (0 comments)
- 01/22: SunBurn Framework available Now! (0 comments)
- 01/22: Display Orientation on the ZuneHD (0 comments)
- 01/22: Free Playing Card Pack (0 comments)
- 01/22: Building a 2D RPG (1 comment)
- 01/21: Dialogue And Effects (4 comments)
- 01/19: Pipes And Dreams (0 comments)
- 01/19: XNA Developer Talks (0 comments)
- 01/16: Scurvy.Test v1.2 Released (0 comments)
- 01/16: Icons and Bitmap Fonts Generator (0 comments)
- 01/16: Embrace And Improve (0 comments)
- 01/13: Inferred And Deferred (0 comments)
- 01/12: GPU Geometry Map Rendering, Continued (0 comments)
- 01/10: Colliders And Attractors (1 comment)
- 01/10: GPU Geometry Map Rendering (3 comments)
- 01/10: More 2D collisions (0 comments)
- 01/09: Genius And Madness (0 comments)
- 01/08: Empires And Proprietary (1 comment)
- 01/07: Rotated Per Pixel Collision (1 comment)
- 01/07: Free Assets 6 (0 comments)
- 01/07: Names Actions Sample (0 comments)
- 01/07: XNA Resource Pool (0 comments)
- 01/06: Article: I Can Has Platformer? (Part 1) (14 comments)
- 01/06: Pools And Bars (0 comments)
- 01/05: Pixels, Angles And Demons (0 comments)
- 01/01: Senior And Junior (2 comments)
- 01/01: Article: Lens Flare Occlusion using Texture Masking and XNA (2 comments)
- 01/01: Article: HDR Rendering with XNA (0 comments)
- 01/01: Article: Grid-based Isometric Renderer Tutorial (6 comments)
- 01/01: Omega And Alpha (1 comment)
December 2009 (26 posts )
- 12/31: Article: Hexagonal Coordinates (1 comment)
- 12/31: Back from holidays. News Recap (1 comment)
- 12/22: Ratings And Pillory (0 comments)
- 12/22: Free UI sprites (2 comments)
- 12/22: Game Architecture Series (1 comment)
- 12/19: Merry Christmas, Thank You and Sgt. Conker wants to do more (2 comments)
- 12/19: New And Bold (0 comments)
- 12/18: Prophecy And Disaster (0 comments)
- 12/17: About That Publicity Thingy Dingy (4 comments)
- 12/16: More Free stuff (1 comment)
- 12/15: Shawn Hargreaves Optimize! (1 comment)
- 12/15: Post Processing Trick from MJP (0 comments)
- 12/15: Lens And Flair (0 comments)
- 12/15: XBlig-UK 2009 Speaker Notes (0 comments)
- 12/13: Alpha And Trees (0 comments)
- 12/11: XBLIG on giantbomb.com (0 comments)
- 12/09: George is Awesome And a Better Man Than Jim (1 comment)
- 12/09: Dream Build Play 2010 (0 comments)
- 12/07: Oops! 3D Physics Framework – V0.6 (0 comments)
- 12/06: Two Samples For The Price Of One at MJP’s XNA Danger Zone (1 comment)
- 12/04: 100% Test Coverage (0 comments)
- 12/03: Nuclex Framework Updated (1 comment)
- 12/03: .NET Profilers (1 comment)
- 12/02: Scrolls from the Past: PIX (2 comments)
- 12/01: Free Music for Indie developers (1 comment)
- 12/01: Light Pre Pass in XNA (2 comments)
November 2009 (28 posts )
- 11/30: The Dark Side of the Zune And That’s The Spirit (0 comments)
- 11/29: Inquiring Minds And The Void (0 comments)
- 11/29: XNA 7 Day #3 – 100k (0 comments)
- 11/29: Extending the GamePadState (0 comments)
- 11/29: Need assets for your XNA games? (0 comments)
- 11/27: Article : Multi-threading your XNA (13 comments)
- 11/27: Softimage Crosswalk Pipeline for XNA (0 comments)
- 11/27: Instanced Deferred Render (2 comments)
- 11/25: X-flixel has been released onto the World (0 comments)
- 11/25: Split Screen in Sunburn (1 comment)
- 11/24: Go Home Or Test Doubles (0 comments)
- 11/23: The Week in Code XXI (0 comments)
- 11/22: Focus And Blur (0 comments)
- 11/18: Scrolls from the Past: Crash Course in HLSL (5 comments)
- 11/18: Article: Crash Course in HLSL (10 comments)
- 11/16: The Week in Code (XX) (0 comments)
- 11/15: Article : Simple 2D Animated Sprite (2 comments)
- 11/11: Scrolls from the Past: Safe Areas (1 comment)
- 11/11: MVP Discovers a Reason Against Apps And a Release (4 comments)
- 11/09: The Week in Code (XIX) (0 comments)
- 11/08: More MVPs vs PC Gamers And a RTR (0 comments)
- 11/06: A Slim Future and Fat Past (0 comments)
- 11/04: Scrolls from the past: Profiling (5 comments)
- 11/03: Article : Realistic Soft Edged Water In XNA (7 comments)
- 11/03: A Retreat Without Goodbye (0 comments)
- 11/02: The Week in Code (XVIII) (0 comments)
- 11/01: BRAINS : Zune HD (0 comments)
- 11/01: The XBLIG Community vs. Time Trials & a Facebook App (0 comments)
October 2009 (18 posts )
- 10/31: Why Choose a License for Your Source Code (1 comment)
- 10/29: Welcome to Sgt. Conker (1 comment)
- 10/29: XNA 7 Day Challenge (0 comments)
- 10/28: Article : Verlet Integration Particles (1 comment)
- 10/28: Article : Creating A Scene-Graph in XNA (4 comments)
- 10/25: The Week in Code (XVII) (1 comment)
- 10/21: Article : Pie Menu (2 comments)
- 10/21: Article: Fur Rendering (3 comments)
- 10/21: CatalinZ.NamingConventions (0 comments)
- 10/20: Conkerjo.NamingConventions (0 comments)
- 10/19: The Week in Code (XVI) (0 comments)
- 10/14: Article: Zune HD Accelerometer Basics (2 comments)
- 10/14: Article: Simply Rendertargets (0 comments)
- 10/14: Article : Spatial hashing implementation for fast 2D collisions (10 comments)
- 10/14: Article: Behavior Tree Overview (1 comment)
- 10/13: Article: Fading between 2 images (0 comments)
- 10/05: The Week in Code (XV) (0 comments)
- 10/03: The Week in Code (XIII) (0 comments)
September 2009 (4 posts )
- 09/29: The Week in Code (XIV) (0 comments)
- 09/15: Bnoerj.NamingConventions (0 comments)
- 09/14: The Week in Code (XII) (0 comments)
- 09/08: The Week in Code (XI) (0 comments)
August 2009 (3 posts )
- 08/26: The Week in Code (X) (0 comments)
- 08/13: The Week in Code (Special Bulletin) (0 comments)
- 08/11: The Week in Code (IX) (0 comments)
July 2009 (2 posts )
- 07/27: The Week in Code (VIII) (0 comments)
- 07/13: The Week in Code (VII) (0 comments)
June 2009 (3 posts )
- 06/16: The Week in Code (VI) (0 comments)
- 06/07: The Week in Code (V) (0 comments)
- 06/01: The Week in Code (IV) (0 comments)
May 2009 (3 posts )
- 05/25: The Week in Code (III) (0 comments)
- 05/18: The Week in Code (II) (0 comments)
- 05/12: The Week in Code (0 comments)