Sgt. Conker We are "absolutely fine"

19Jul/1016

The Sgt. Conker ‘Absolutely Fine’ XNA Tutorial Contest!

Hey everyone,

It's time for more details on the contest we're going to host here at Sgt. Conker.

The goal of the contest is to encourage you, our dear readers, to write the best tutorials for XNA that you can, and share it with the world! In exchange, we'll give some prizes to the authors of the best tutorials.

Our full list of prizes is still in construction, but it will include the following:

One SunBurn Community License

SunBurn is a Lighting and Rendering engine built on top of our beloved XNA Framework. As the guys at Synapse Gaming say, "combining the latest lighting and rendering technology with a flexible and easy to use framework, SunBurn performs the heavy-lifting, letting you focus on your games." For a full list of features included in the SunBurn Engine, visit their site. The license we're giving out as a prize is provided by the kind people and Synapse Gaming.

Toon Boom Studio

Toon Boom Studio is a great product for 2D animations, allowing you to use a wide range of techniques for your work, including: stop-motion animation, traditional digital animation, traditional paper animation, cut-out animation and rotoscoping. I found the product very easy to use, and it will be a great addition to the arsenal of your development tools. Toon Boom Animation Inc. are the kind sponsors that bring this to our prize pool.

Update: This is 1 copy for each of the first three places.

4-Month XNA Creator's Club Premium Subscriptions

Other stuff we can't name yet :)

As I said above, the list is still in construction, and we're hoping it grows until the end of the contest (by the way, if anyone in the audience is interested in sponsorship, let us know :) )

Now that you've seen some of the prizes, it's time for some rules:

  1. All entries will consist of written tutorials related to the XNA Framework.
  2. If source code is provided, it must work with either XNA Game Studio 3.1, or XNA Game Studio 4.0
  3. All entries must be submitted by email to contest@sgtconker.com
  4. The last day of submission is August 31 2010, 23:59 GMT
  5. All entries must be in english
  6. We do not ask for exclusivity, but by submitting the article in the contest, you agree to allow us to publish the tutorial on this site ( sgtconker.com ).
  7. The entries submitted must be your own creation, and the assets used in the accompanying sample code must either be your creation, or obtained with permission (ex: MSPL or MIT licenses). This might also interest you.
  8. We reserve the right to reject/remove any article with no explanations.
  9. Entries containing illegal or indecent content will be disqualified, and will not be published.
  10. The entries will be judged by a panel of judges, and three winners will be selected.
  11. Residents of the world are invited to enter the contest, provided your local laws allow you to enter such contests.
  12. This contest is void where prohibited.

Those are the rules for now. Remember, these are subject to change in order to protect ourselves from legal trouble. Please remember we are doing this for the good of the community and would like to continue to do so.

With all being said, I wish all of you good luck, and I hope we see some awesome tutorials!

12Jul/100

Windows Phone 7 Tools Beta Including XNA 4

We must be getting near to the release of the highly anticipated Windows Phone 7 because Microsoft have just announced the Beta of the WP7 tools including XNA Version 4.

XNA Creators site kindly kept everyone informed here
http://creators.xna.com/en-US/news/xnags40beta

And if you want to get straight into the action go here http://creators.xna.com/en-US/launchcenter and hit the big download link.
Make sure to read the release notes as there's some fairly crucial changes in there if you've been using an older version.

Perhaps this might be a good time to start thinking of a tutorial/sample you can share with others using the new WP7 Beta.
http://www.sgtconker.com/2010/07/teaser-xna-tutorial-contest/

10Jul/105

Teaser: XNA tutorial contest

We have an important announcement to make! We are currently busy in the barracks with something we call "The Sgt. Conker 'Absolutely Fine' XNA Tutorial Contest" (temporary name).

I'm sure you can come up with some ideas about what the name means, and you can expect more details about the specifics sometime next week. Stay tuned because.... IT'S COMING!

27Jan/100

Submit News!

Did you see/read/write/dream anything interesting related to XNA Game Studio/XNA Framework and game development?

Let us know at news@sgtconker.com!

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29Oct/090

XNA 7 Day Challenge

Nick "the crazy" Gravelyn has posted on his blog about a new challenge he's set up called the XNA 7 Day Challenge. We're a bit late, ITS COMMING!!! on sunday. He's even set up a website see "the crazy"
We can't make the cut this time. But maybe we'll try the next one. Can't wait to see the entries.
The XNA 7 Day Challenge is as follows.

Challenge #1 Dual Buttons

Theme/Rules:

Your game is only allowed two buttons or keys. You cannot use triggers, thumbsticks, or other analog input. A directional pad can be used, but each direction counts as one button. You can use these buttons in combination, context, or any other mechanism in your game; the only requirement is that only two physical binary inputs are utilized in the game.

Challenge Time:

October 25, 2009 – November 1st, 2009 (Entries due by 12:00 PST GMT-8 on November 2nd, 2009).

To Enter:

Email your entry to contact@xna7day.com with the subject line “Challenge 1 Entry”.

Please see the About page for full rules/guidelines for the challenge. Since this challenge was started with this post, those rules are also valid for this first challenge.