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	<title>Sgt. Conker &#187; ITS COMMING!!!</title>
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	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
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		<title>ITS COMMIN!!!</title>
		<link>http://www.sgtconker.com/2010/12/its-commin/</link>
		<comments>http://www.sgtconker.com/2010/12/its-commin/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 01:15:28 +0000</pubDate>
		<dc:creator>Sgt. Conker</dc:creator>
				<category><![CDATA["Absolutely fine"]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[George Clingerman For CM]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[VoteForGeorge]]></category>
		<category><![CDATA[Winter Uprising]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1897</guid>
		<description><![CDATA[The Indie Games Winter Uprising
GO INDIES!!
http://www.indiegames-uprising.com/

]]></description>
			<content:encoded><![CDATA[<p>The Indie Games Winter Uprising</p>
<p>GO INDIES!!</p>
<p><a href="http://www.indiegames-uprising.com/">http://www.indiegames-uprising.com/</a></p>
<p><iframe src="http://player.vimeo.com/video/17314563?byline=0&amp;portrait=0" width="400" height="225" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Life still goes on</title>
		<link>http://www.sgtconker.com/2010/09/life-still-goes-on/</link>
		<comments>http://www.sgtconker.com/2010/09/life-still-goes-on/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 23:03:44 +0000</pubDate>
		<dc:creator>Sgt. Conker</dc:creator>
				<category><![CDATA["Absolutely fine"]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Absolutely Fine Tutorial Contest]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1723</guid>
		<description><![CDATA[A brief update from the barracks...
Absolutely fine tutorial contest
Hope you're all enjoying the Articles that have been posted recently.
You can find all the current entries to the absolutely fine tutorial contest here [there's still some more coming, we're hard at work formatting them]
I can has platformer

We have 2 new entries to the I Can Haz Platformer Series

Part [...]]]></description>
			<content:encoded><![CDATA[<p>A brief update from the barracks...</p>
<p><strong>Absolutely fine tutorial contest</strong><br />
Hope you're all enjoying the Articles that have been posted recently.<br />
You can find all the current entries to the <a href="http://www.sgtconker.com/tag/absolutely-fine-tutorial-contest/"><em>absolutely fine tutorial contest here</em></a> [there's still some more coming, we're hard at work formatting them]</p>
<p><strong>I can has platformer</strong></p>
<p><img class="alignnone" title="ICHP" src="http://www.sgtconker.com/wp-content/uploads/2010/09/ICHP4_FinalImage.png" alt="" width="374" height="218" /></p>
<p>We have 2 new entries to the <a href="http://www.sgtconker.com/tag/icanhasplatformer/">I Can Haz Platformer Series</a></p>
<ul>
<li><a href="http://www.sgtconker.com/2010/09/article-i-can-has-platformer-part-4/">Part 4</a></li>
<li><a href="http://www.sgtconker.com/2010/09/article-i-can-has-platformer-part-5/">Part 5</a></li>
</ul>
<p><strong>!!NEW!!</strong></p>
<p><strong><img class="alignnone" title="ColorPicker" src="http://jemgine.omnisu.com/projects/ColorPicker.jpg" alt="" width="277" height="176" /></strong></p>
<p>And life still goes on. Sgt. Conker fails to stop people writing for fun.<br />
Here's a new post from our favourite <a href="http://jemgine.omnisu.com/">Blecki</a><br />
<a href="http://jemgine.omnisu.com/?page_id=417">Direct Link</a></p>
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		<item>
		<title>The Sgt. Conker &#8216;Absolutely Fine&#8217; XNA Tutorial Contest!</title>
		<link>http://www.sgtconker.com/2010/07/the-sgt-conker-xna-tutorial-contest-2/</link>
		<comments>http://www.sgtconker.com/2010/07/the-sgt-conker-xna-tutorial-contest-2/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 19:09:31 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA["Absolutely fine"]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[tutorial contest]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1525</guid>
		<description><![CDATA[Hey everyone,
It's time for more details on the contest we're going to host here at Sgt. Conker.
The goal of the contest is to encourage you, our dear readers, to write the best tutorials for XNA that you can, and share it with the world! In exchange, we'll give some prizes to the authors of the [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>It's time for more details on the contest we're going to host here at Sgt. Conker.</p>
<p>The goal of the contest is to encourage you, our dear readers, to write the best tutorials for XNA that you can, and share it with the world! In exchange, we'll give some prizes to the authors of the best tutorials.</p>
<p>Our full list of prizes is still in construction, but it will include the following:<a href="http://www.microsoft.com/visualstudio/en-us/products/2010-editions/ultimate"></a></p>
<h4><a href="http://www.synapsegaming.com/products/sunburn/engine/editions.aspx#Community">One SunBurn Community License</a></h4>
<p>SunBurn is a Lighting and Rendering engine built on top of our beloved XNA Framework. As the guys at Synapse Gaming say, "combining the latest lighting and rendering technology with a flexible and easy to use framework, SunBurn performs the heavy-lifting, letting you focus on your games." For a full list of features included in the SunBurn Engine, visit <a href="http://www.synapsegaming.com/products/sunburn/engine/features.aspx">their site</a>. The license we're giving out as a prize is provided by the kind people and <a href="http://www.synapsegaming.com/">Synapse Gaming</a>.</p>
<h4><a href="http://www.toonboom.com/products/toonBoomStudio/">Toon Boom Studio</a></h4>
<p>Toon Boom Studio is a great product for 2D animations, allowing you to use a wide range of techniques for your work, including: stop-motion animation, traditional digital animation, traditional paper animation, cut-out animation and rotoscoping. I found the product very easy to use, and it will be a great addition to the arsenal of your development tools. <a href="http://www.toonboom.com/main/">Toon Boom Animation Inc.</a> are the kind sponsors that bring this to our prize pool.</p>
<p><a href="http://www.sgtconker.com/2010/07/toon-boom-studio-for-all-3-winners/">Update: This is 1 copy for each of the first three places.</a></p>
<h4><a href="http://creators.xna.com/en-US/membership">4-Month XNA Creator's Club Premium Subscriptions</a></h4>
<h4>Other stuff we can't name yet <img src='http://www.sgtconker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </h4>
<p>As I said above, the list is still in construction, and we're hoping it grows until the end of the contest (by the way, if anyone in the audience is interested in sponsorship, let us know <img src='http://www.sgtconker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>Now that you've seen some of the prizes, it's time for some <strong>rules</strong>:</p>
<ol>
<li>All entries will consist of <strong>written </strong>tutorials related to the XNA Framework.</li>
<li>If source code is provided, it must work with either XNA Game Studio 3.1, or XNA Game Studio 4.0</li>
<li>All entries must be submitted by email to <strong>contest@sgtconker.com</strong></li>
<li>The last day of submission is <strong>August 31 2010, 23:59 GMT</strong></li>
<li>All entries must be in <strong>english</strong></li>
<li>We do not ask for exclusivity, but by submitting the article in the contest, you agree to allow us to publish the tutorial on this site ( sgtconker.com ).</li>
<li>The entries submitted must be your own creation, and the assets used in the accompanying sample code must either be your creation, or obtained with permission (ex: MSPL or MIT licenses). <a href="http://www.sgtconker.com/2009/10/why-choose-a-license-for-your-source-code/">This might also interest you</a>.</li>
<li>We reserve the right to reject/remove any article with no explanations.</li>
<li>Entries containing illegal or indecent content will be disqualified, and will not be published.</li>
<li>The entries will be judged by a panel of judges, and three winners will be selected.</li>
<li>Residents of the world are invited to enter the contest, <strong>provided your local laws allow you to enter such contests</strong>.</li>
<li>This contest is void where prohibited.</li>
</ol>
<p>Those are the rules for now. Remember, these are subject to change in order to protect ourselves from legal trouble. Please remember we are doing this for the good of the community and would like to continue to do so.</p>
<p>With all being said, I wish all of you good luck, and I hope we see some awesome tutorials!</p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>Windows Phone 7 Tools Beta Including XNA 4</title>
		<link>http://www.sgtconker.com/2010/07/windows-phone-7-tools-beta-including-xna-4/</link>
		<comments>http://www.sgtconker.com/2010/07/windows-phone-7-tools-beta-including-xna-4/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 19:15:57 +0000</pubDate>
		<dc:creator>Sgt. Conker</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[WP7]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1519</guid>
		<description><![CDATA[We must be getting near to the release of the highly anticipated Windows Phone 7 because Microsoft have just announced the Beta of the WP7 tools including XNA Version 4.
XNA Creators site kindly kept everyone informed here
http://creators.xna.com/en-US/news/xnags40beta
And if you want to get straight into the action go here http://creators.xna.com/en-US/launchcenter and hit the big download link.
Make [...]]]></description>
			<content:encoded><![CDATA[<p>We must be getting near to the release of the highly anticipated Windows Phone 7 because Microsoft have just announced the Beta of the WP7 tools including XNA Version 4.</p>
<p>XNA Creators site kindly kept everyone informed here<br />
<a href="http://creators.xna.com/en-US/news/xnags40beta">http://creators.xna.com/en-US/news/xnags40beta</a></p>
<p>And if you want to get straight into the action go here <a href="http://creators.xna.com/en-US/launchcenter">http://creators.xna.com/en-US/launchcenter</a> and hit the big download link.<br />
Make sure to read the <a href="http://go.microsoft.com/fwlink/?LinkId=194469">release notes</a> as there's some fairly crucial changes in there if you've been using an older version.</p>
<p>Perhaps this might be a good time to start thinking of a tutorial/sample you can share with others using the new WP7 Beta.<br />
<a href="http://www.sgtconker.com/2010/07/teaser-xna-tutorial-contest/">http://www.sgtconker.com/2010/07/teaser-xna-tutorial-contest/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Teaser: XNA tutorial contest</title>
		<link>http://www.sgtconker.com/2010/07/teaser-xna-tutorial-contest/</link>
		<comments>http://www.sgtconker.com/2010/07/teaser-xna-tutorial-contest/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 07:35:57 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA["Absolutely fine"]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1510</guid>
		<description><![CDATA[We have an important announcement to make! We are currently busy in the barracks with something we call "The Sgt. Conker 'Absolutely Fine' XNA Tutorial Contest" (temporary name).
I'm sure you can come up with some ideas about what the name means, and you can expect more details about the specifics sometime next week. Stay tuned [...]]]></description>
			<content:encoded><![CDATA[<p>We have an important announcement to make! We are currently busy in the barracks with something we call "The Sgt. Conker 'Absolutely Fine' XNA Tutorial Contest" (temporary name).</p>
<p>I'm sure you can come up with some ideas about what the name means, and you can expect more details about the specifics sometime next week. Stay tuned because.... IT'S COMING!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Submit News!</title>
		<link>http://www.sgtconker.com/2010/01/submit-news/</link>
		<comments>http://www.sgtconker.com/2010/01/submit-news/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:36:43 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA["Absolutely fine"]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=961</guid>
		<description><![CDATA[Did you see/read/write/dream anything interesting related to XNA Game Studio/XNA Framework and game development?
Let us know at news@sgtconker.com!
]]></description>
			<content:encoded><![CDATA[<p>Did you see/read/write/dream anything interesting related to XNA Game Studio/XNA Framework and game development?</p>
<h3>Let us know at <a href="mailto:news@sgtconker.com">news@sgtconker.com!</a></h3>
]]></content:encoded>
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		<item>
		<title>XNA 7 Day Challenge</title>
		<link>http://www.sgtconker.com/2009/10/xna-7-day-challenge/</link>
		<comments>http://www.sgtconker.com/2009/10/xna-7-day-challenge/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 00:22:27 +0000</pubDate>
		<dc:creator>Sgt. Conker</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[CHALLENGE]]></category>
		<category><![CDATA[CODE]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=364</guid>
		<description><![CDATA[Nick "the crazy" Gravelyn has posted on his blog about a new challenge he's set up called the XNA 7 Day Challenge. We're a bit late, ITS COMMING!!! on sunday. He's even set up a website see "the crazy"
We can't make the cut this time. But maybe we'll try the next one. Can't wait to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nickgravelyn.com/">Nick "the crazy" Gravelyn</a> has posted on his blog about a new challenge he's set up called the XNA 7 Day Challenge. We're a bit late, ITS COMMING!!! on sunday. He's even set up a <a href="http://xna7day.com/">website</a> <em>see "the crazy"</em><br />
We can't make the cut this time. But maybe we'll try the next one. Can't wait to see the entries.<br />
The XNA 7 Day Challenge is as follows.</p>
<h2>Challenge #1 Dual Buttons</h2>
<h3>Theme/Rules:</h3>
<p>Your game is only allowed two buttons or keys. You cannot use triggers, thumbsticks, or other analog input. A directional pad can be used, but each direction counts as one button. You can use these buttons in combination, context, or any other mechanism in your game; the only requirement is that only two physical binary inputs are utilized in the game.</p>
<h3>Challenge Time:</h3>
<p>October 25, 2009 – November  1st, 2009 (Entries due by 12:00 PST GMT-8 on November 2nd, 2009).</p>
<h3>To Enter:</h3>
<p>Email your entry to <a href="mailto:contact@xna7day.com">contact@xna7day.com</a> with the subject line “Challenge 1 Entry”.</p>
<p>Please see the <a href="http://xna7day.com/about/">About </a>page for full rules/guidelines for the challenge. Since this challenge was started with this post, those rules are also valid for this first challenge.</p>
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