14Oct/095
Article : Spatial hashing implementation for fast 2D collisions
by Conkerjo
This article describes how to use a spatial hashing implementation to speed up collisions in your games.
This is a sample prototype I wrote to fix a performance limitation with collision checking in my game.
So what is spatial hashing? Here is a good 1 liner I will borrow from the source material i used.
14Oct/091
Article: Behavior Tree Overview
by Conkerjo
This article talks about some of the basic behavior tree concepts and how to apply them using XNA and the BRAINS library I wrote
The Brains library is built up of a world map, an A.I agent and a behavior tree implementation.