Sgt. Conker We are "absolutely fine"

14Oct/095

Article : Spatial hashing implementation for fast 2D collisions

by Conkerjo

This article describes how to use a spatial hashing implementation to speed up collisions in your games.

This is a sample prototype I wrote to fix a performance limitation with collision checking in my game.
So what is spatial hashing? Here is a good 1 liner I will borrow from the source material i used.

14Oct/091

Article: Behavior Tree Overview

by Conkerjo

This article talks about some of the basic behavior tree concepts and how to apply them using XNA and the BRAINS library I wrote

The Brains library is built up of a world map, an A.I agent and a behavior tree implementation.