FGF 0.1.2.0 Released
Now with gesture recognition! And if you have to ask what FGF actually is: It’s the love child of John “Wild Gestures” Sedlak and expands to Focused Games Framework.
Article: Using XNA Content pipeline extensions for localization. (Part 2)
by Roy Triesscheijn
Recap
So… last time we made our strings localizable and added-in a new content manager. Today we are going to make all our content localizable, but first we should revisit and refactor “yesterday’s code”.
After publishing part one and having a good week to think about part two, I found that some of my design choices, which seemed nice, where actually at bit cumbersome.
Also the xml parsing (in BABProcessor) wasn’t as robust as I wanted it to be because I forgot about localized formats for dates and numbers.
Fixing our xml loading is easy, so let’s first fix that!
HOWTO: show drawing items with the mouse in XNA
Jakob Krarup answers an unidentified question in the XNA Community Forums about “how to give a player the possibility of adding things to a game, and storing the position of the added images”.
Display Orientation on the ZuneHD
John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.
He talks about how to support rotating and resizing of the display on the Zune HD (which supports both landscape and portrait gaming) and then continues with more explanations.
Names Actions Sample
Michael Quandt posted a new sample a new sample on his site, showing how to "create named actions which support the GamePad, Keyboard and Mouse".
Go read his explanations and download it to see if it could be useful for your own games.
Extending the GamePadState
Ever wished there was an easier way to test if one of a set of buttons are pressed on a gamepad instead of writing a very long if statement?
Nick "Don't call me 'I do too much' anymore!" Gravelyn shows how you can do exactly that in his new post called Extending GamePadState.
Article : Pie Menu
by Catalin Zima
Pie Menu

For the people who want some UI stuff in XNA, here’s a small sample that contains a Pie Menu Component, attached to a cursor. If you don’t know what a pie menu is, read about it on wikipedia.
