Sgt. Conker We are "absolutely fine"

31Aug/100

XPF: A Layout Framework for XNA

Right after Mr. Styrchak shared his work on a Sinner clone now comes the word that the brave people at Red Badger just released a first build of BronzeglowXPF – I even named it XPF at first, too :)

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22Jun/104

Windows Phone 7 – XNA Brightness and Contrast

With the addition of Windows Phone 7 support to XNA comes some limitations. If one wanted to have brightness and contrast controls for their game, previous methods may not be available. Considering features such as programmable shaders or device gamma ramp to achieve such a task will leave you out of luck. However there is a simple (and perhaps old school) way of doing it, and that is blend states.

Click Continue reading to see how!

26Apr/100

Article : Battlestar Galactica Text Effects in XNA

by UberGeekGames

If you’ve watched the excellent sci-fi series Battlestar Galactica (the 2004+ series, not the original!), you may have noticed that during scene transitions, they use a cool effect that draws text in strips. For example, when the story jumps from a Cylon Baseship back to Galactica, it might cut to an outside view of BSG and have text in the lower left corner of the screen noting the time and place. The text fades in strips, which I thought was a pretty cool effect. I decided to replicate that in XNA.
First, let’s look at the end result:

22Jan/101

Building a 2D RPG

edg3 from RealDev started a series about Building a 2D RPG using XNA, and currently has the first two parts on his site.

They both deal with building the basic skeleton of the game, starting with planning and gamestate management and continuing with keyboard and mouse input.

If your interested in other RPG-related tutorials and content for XNA, here's some:

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4Dec/090

100% Test Coverage

After Markus made flashy statements about having "100% Test Coverage" on his new release of Nuclex, he posted an explanation about what that means exactly, which should help us mere mortals understand it better. Read more on his site.

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3Dec/090

Nuclex Framework Updated

In Nuclex Framework R984 Released! Markus “Cygon” Ewald announces the immediate availability of the latest version of the Nuclex Framework on CodePlex. Highlights include:

  • 100% test coverage of the GUI library (I leave it to the educated reader to determine if that means anything useful)
  • Control navigation with the game pad and cursor keys
  • The GUI library contains controls for buttons, check boxes, radio buttons, horizontal and vertical scroll bars, text boxes, lists now
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21Oct/092

Article : Pie Menu

by Catalin Zima

Pie Menu
piemenupic
For the people who want some UI stuff in XNA, here’s a small sample that contains a Pie Menu Component, attached to a cursor. If you don’t know what a pie menu is, read about it on wikipedia.

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