Building a 2D RPG
edg3 from RealDev started a series about Building a 2D RPG using XNA, and currently has the first two parts on his site.
They both deal with building the basic skeleton of the game, starting with planning and gamestate management and continuing with keyboard and mouse input.
If your interested in other RPG-related tutorials and content for XNA, here's some:
- Nick "Not an MVP Anymore" Gravelyn's Tile Engine Series
- Jamie McMahon series of 44 RPG Tutorials
- The Role Playing Game Starter Kit on XNA Creator's Club
- Jim "Evil MVP" Perry's book RPG Programming with XNA Game Studio 3.0
100% Test Coverage
After Markus made flashy statements about having "100% Test Coverage" on his new release of Nuclex, he posted an explanation about what that means exactly, which should help us mere mortals understand it better. Read more on his site.
Nuclex Framework Updated
In Nuclex Framework R984 Released! Markus “Cygon” Ewald announces the immediate availability of the latest version of the Nuclex Framework on CodePlex. Highlights include:
- 100% test coverage of the GUI library (I leave it to the educated reader to determine if that means anything useful)
- Control navigation with the game pad and cursor keys
- The GUI library contains controls for buttons, check boxes, radio buttons, horizontal and vertical scroll bars, text boxes, lists now
Article : Pie Menu
by Catalin Zima
Pie Menu

For the people who want some UI stuff in XNA, here’s a small sample that contains a Pie Menu Component, attached to a cursor. If you don’t know what a pie menu is, read about it on wikipedia.