7Mar/100
Article: Draw me a line (Zune HD)
by Sgt. Conker
This article will show you how to create a dotted line based on touch input from the Zune HD.
This can be very useful for indicating to the user a path a game entity is going to take.
If you've ever played Flight Control for the iPhone you'll know exactly what I mean.
22Jan/100
Display Orientation on the ZuneHD
John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.
He talks about how to support rotating and resizing of the display on the Zune HD (which supports both landscape and portrait gaming) and then continues with more explanations.
14Oct/092
Article: Zune HD Accelerometer Basics
by Conkerjo
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This article explains the very basics of using the accelerometer on the ZuneHD using XNA 3.1
