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	<title>Comments for Sgt. Conker</title>
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	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Tue, 09 Mar 2010 21:55:06 +0000</lastBuildDate>
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		<title>Comment on XNA Game Studio 4.0! by Captain boki</title>
		<link>http://www.sgtconker.com/2010/03/xna-game-studio-4-0/comment-page-1/#comment-547</link>
		<dc:creator>Captain boki</dc:creator>
		<pubDate>Tue, 09 Mar 2010 21:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/2010/03/xna-game-studio-4-0/#comment-547</guid>
		<description>The very first link in the post states &quot;This latest version provides a […] technology for game development on Windows Phone 7 Series, Xbox 360, and Windows PC.&quot;, so the FAQ is Very Badly Phrased (maybe to keep the Zune in the list). Also, it wouldn&#039;t make much sense to limit GS 4.0 to WP7 only.

While WinMo7 might be easier to type it is wrong as the beast is named Windows Phone 7 Series (I&#039;ll just use WP7 from now on).</description>
		<content:encoded><![CDATA[<p>The very first link in the post states &#8220;This latest version provides a […] technology for game development on Windows Phone 7 Series, Xbox 360, and Windows PC.&#8221;, so the FAQ is Very Badly Phrased (maybe to keep the Zune in the list). Also, it wouldn&#8217;t make much sense to limit GS 4.0 to WP7 only.</p>
<p>While WinMo7 might be easier to type it is wrong as the beast is named Windows Phone 7 Series (I&#8217;ll just use WP7 from now on).</p>
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		<title>Comment on XNA Game Studio 4.0! by Michael C. Neel</title>
		<link>http://www.sgtconker.com/2010/03/xna-game-studio-4-0/comment-page-1/#comment-546</link>
		<dc:creator>Michael C. Neel</dc:creator>
		<pubDate>Tue, 09 Mar 2010 21:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/2010/03/xna-game-studio-4-0/#comment-546</guid>
		<description>Possibly not bad wording - from the FAQ:

Q:	How easy is it to port a game from Xbox 360, Windows or Zune to Windows Phone 7 Series?
A:	XNA Game Studio 4.0 makes it possible for developers to adapt games built on previous versions of XNA Game Studio to work on Windows Phone 7 Series without re-coding the entire game. Also, once a developer has created a Windows Phone 7 Series game, they can use some of that code in XNA Game Studio 3.1 to adapt that game for Xbox 360, Windows or Zune.

This sounds like XNA 4.0 is WinMo7 only (that is so much easier to type!)</description>
		<content:encoded><![CDATA[<p>Possibly not bad wording &#8211; from the FAQ:</p>
<p>Q:	How easy is it to port a game from Xbox 360, Windows or Zune to Windows Phone 7 Series?<br />
A:	XNA Game Studio 4.0 makes it possible for developers to adapt games built on previous versions of XNA Game Studio to work on Windows Phone 7 Series without re-coding the entire game. Also, once a developer has created a Windows Phone 7 Series game, they can use some of that code in XNA Game Studio 3.1 to adapt that game for Xbox 360, Windows or Zune.</p>
<p>This sounds like XNA 4.0 is WinMo7 only (that is so much easier to type!)</p>
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		<title>Comment on XNA Game Studio 4.0! by Captain boki</title>
		<link>http://www.sgtconker.com/2010/03/xna-game-studio-4-0/comment-page-1/#comment-545</link>
		<dc:creator>Captain boki</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/2010/03/xna-game-studio-4-0/#comment-545</guid>
		<description>Nope, all the rage is about Windows Phone 7 Series (it is amazing how easy it is to write that beast of a brand…) right now. And apart from the VS2010 requirement for 4.0 there doesn&#039;t seem to be any breaking changes for PC/Xbox development.</description>
		<content:encoded><![CDATA[<p>Nope, all the rage is about Windows Phone 7 Series (it is amazing how easy it is to write that beast of a brand…) right now. And apart from the VS2010 requirement for 4.0 there doesn&#8217;t seem to be any breaking changes for PC/Xbox development.</p>
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		<title>Comment on XNA Game Studio 4.0! by Rim</title>
		<link>http://www.sgtconker.com/2010/03/xna-game-studio-4-0/comment-page-1/#comment-544</link>
		<dc:creator>Rim</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/2010/03/xna-game-studio-4-0/#comment-544</guid>
		<description>Any word on what this means on the PC/XBox side of things yet? I&#039;ve got some things in the works (primarily for PC) and I&#039;m wondering if I should put these on hold till 4.0 hits... or just ignore 4.0 as Win7 phones will probably hit Europe in 2015 :p</description>
		<content:encoded><![CDATA[<p>Any word on what this means on the PC/XBox side of things yet? I&#8217;ve got some things in the works (primarily for PC) and I&#8217;m wondering if I should put these on hold till 4.0 hits&#8230; or just ignore 4.0 as Win7 phones will probably hit Europe in 2015 :p</p>
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		<title>Comment on Post Mortem: Space Pirates from Tomorrow by Sgt. Conker</title>
		<link>http://www.sgtconker.com/2010/02/post-mortem-space-pirates-from-tomorrow/comment-page-1/#comment-543</link>
		<dc:creator>Sgt. Conker</dc:creator>
		<pubDate>Mon, 08 Mar 2010 18:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/2010/02/post-mortem-space-pirates-from-tomorrow/#comment-543</guid>
		<description>In the interest of openess we let this comment through, but we agree, provide your feedback more constructively please.</description>
		<content:encoded><![CDATA[<p>In the interest of openess we let this comment through, but we agree, provide your feedback more constructively please.</p>
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		<title>Comment on Post Mortem: Space Pirates from Tomorrow by DrMistry</title>
		<link>http://www.sgtconker.com/2010/02/post-mortem-space-pirates-from-tomorrow/comment-page-1/#comment-542</link>
		<dc:creator>DrMistry</dc:creator>
		<pubDate>Mon, 08 Mar 2010 15:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/2010/02/post-mortem-space-pirates-from-tomorrow/#comment-542</guid>
		<description>John,

Please don&#039;t post that the game isn&#039;t a 3D game.  That&#039;s not true and I understand that you have been posting on other sites with the same misleading information.  We take feedback very seriously and have done since even before the launch of the game.  As a result of user feedback the controls can be customised, there are 2 easy-to-follow tutorials and the 17-page ship owner manual is there as an additional resource, it&#039;s not 100% essential to read the entire thing to begin playing the game.  And your assertion that there is &quot;no physics at all&quot; is also a nonsense.  All objects in the game are modeled with Newtonian physics to the point where if your ship is heavily loaded it behaves as  it should.  We&#039;re working to further impove the game and if you have any constructive comments they would be most welcome.</description>
		<content:encoded><![CDATA[<p>John,</p>
<p>Please don&#8217;t post that the game isn&#8217;t a 3D game.  That&#8217;s not true and I understand that you have been posting on other sites with the same misleading information.  We take feedback very seriously and have done since even before the launch of the game.  As a result of user feedback the controls can be customised, there are 2 easy-to-follow tutorials and the 17-page ship owner manual is there as an additional resource, it&#8217;s not 100% essential to read the entire thing to begin playing the game.  And your assertion that there is &#8220;no physics at all&#8221; is also a nonsense.  All objects in the game are modeled with Newtonian physics to the point where if your ship is heavily loaded it behaves as  it should.  We&#8217;re working to further impove the game and if you have any constructive comments they would be most welcome.</p>
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		<title>Comment on Light Pre Pass in XNA by Return of Light Pre Pass &#171; Sgt. Conker</title>
		<link>http://www.sgtconker.com/2009/12/light-pre-pass-in-xna/comment-page-1/#comment-538</link>
		<dc:creator>Return of Light Pre Pass &#171; Sgt. Conker</dc:creator>
		<pubDate>Sun, 07 Mar 2010 07:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=650#comment-538</guid>
		<description>[...] does it compare to the other article on light pre pass? Tell us in the comments     About Captain ZSquareMicrosoft XNA MVP   [...]</description>
		<content:encoded><![CDATA[<p>[...] does it compare to the other article on light pre pass? Tell us in the comments     About Captain ZSquareMicrosoft XNA MVP   [...]</p>
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		<title>Comment on Article: Zune HD Accelerometer Basics by Sgt. Conker</title>
		<link>http://www.sgtconker.com/2009/10/zune-hd-accelerometer-basics-placeholder-2/comment-page-1/#comment-536</link>
		<dc:creator>Sgt. Conker</dc:creator>
		<pubDate>Sat, 06 Mar 2010 12:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://sgt.conkerjo.com/?p=16#comment-536</guid>
		<description>Hmm, not sure what happened to that build, but you can grab the latest source code from here
http://subversion.assembla.com/svn/tinyengine/</description>
		<content:encoded><![CDATA[<p>Hmm, not sure what happened to that build, but you can grab the latest source code from here<br />
<a href="http://subversion.assembla.com/svn/tinyengine/" rel="nofollow">http://subversion.assembla.com/svn/tinyengine/</a></p>
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		<title>Comment on Article: Zune HD Accelerometer Basics by balog</title>
		<link>http://www.sgtconker.com/2009/10/zune-hd-accelerometer-basics-placeholder-2/comment-page-1/#comment-533</link>
		<dc:creator>balog</dc:creator>
		<pubDate>Fri, 05 Mar 2010 23:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://sgt.conkerjo.com/?p=16#comment-533</guid>
		<description>Hi. Just wondering if the source is still available? The link appears broken. 

Cheers, balog</description>
		<content:encoded><![CDATA[<p>Hi. Just wondering if the source is still available? The link appears broken. </p>
<p>Cheers, balog</p>
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		<title>Comment on Debugging the Content Pipeline by Debugging the Content Pipeline : the real deal &#171; Sgt. Conker</title>
		<link>http://www.sgtconker.com/2010/02/debugging-the-content-pipeline/comment-page-1/#comment-520</link>
		<dc:creator>Debugging the Content Pipeline : the real deal &#171; Sgt. Conker</dc:creator>
		<pubDate>Mon, 01 Mar 2010 07:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sgtconker.com/?p=1192#comment-520</guid>
		<description>[...] that was quick: the Visual Studio extensions for debugging the content pipeline have been released!   [...]</description>
		<content:encoded><![CDATA[<p>[...] that was quick: the Visual Studio extensions for debugging the content pipeline have been released!   [...]</p>
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