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	<title>Sgt. Conker</title>
	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Thu, 11 Mar 2010 15:14:40 +0000</lastBuildDate>
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	<item>
		<title>Light Pre-Pass</title>
		<description><![CDATA[Michael Quandt has posted a write up detailing the theory behind his Light Pre-Pass code he released for educational use previously.
]]></description>
		<link>http://www.sgtconker.com/2010/03/light-pre-pass/</link>
			</item>
	<item>
		<title>More on XNA Game Studio 4.0 and Windows Phone Support</title>
		<description><![CDATA[Says the Klucher through the tweets of The Shawn:
Demo [Harvest, developed by Luma Arcade] looks awesome, full 3D, animating characters. More will be shown at MIX next week.
The game loop on the phone is similar to existing platforms, but tweaked for power efficiency.
The phone graphics is an evolution of the existing immediate mode rendering API, [...]]]></description>
		<link>http://www.sgtconker.com/2010/03/more-on-xna-game-studio-4-0-and-windows-phone-support/</link>
			</item>
	<item>
		<title>XNA Game Studio 4.0!</title>
		<description><![CDATA[…will bewas [Ed. how got that through?] announced at GDC 2010. What’s known so far:

Hardware accelerated 3D API’s on Windows Phone 7 Series [Ed. notice the lack of Zune HD in there…] 
Visual Studio 2010 integration with our toolset [Ed. what a surprise…] 
Added buffered audio support to the Audio API’s [Ed. could be interesting…] [...]]]></description>
		<link>http://www.sgtconker.com/2010/03/xna-game-studio-4-0/</link>
			</item>
	<item>
		<title>Silver Sprite 3.0 Alpha 2</title>
		<description><![CDATA[
Bill "Silent Assasin" Reiss has brought word of an Alpha 2 build of SilverSprite 3.0. You can grab the source and start playing with it right away
http://silversprite.codeplex.com/
SilverSprite enables you to get your XNA game working inside Silverlight with minimal fuss. It's worth checking out and if you're interested in Windows Phone 7 development, then this [...]]]></description>
		<link>http://www.sgtconker.com/2010/03/silver-sprite-3-0-alpha-2/</link>
			</item>
	<item>
		<title>KiloWatt Animation for XNA</title>
		<description><![CDATA[
Jwatte has tweeted news prediction of a new version of his KiloWatt animation library and Pre-release bits are here.
"This is the third-and-a-half release of the KiloWatt Animation library. It is intended as a companion to the kW X-port 3ds Max X file exporter, to be used with Microsoft XNA Game Studio. This release is for version [...]]]></description>
		<link>http://www.sgtconker.com/2010/03/kilowatt-animation-for-xna/</link>
			</item>
	<item>
		<title>Article: Draw me a line (Zune HD)</title>
		<description><![CDATA[by Sgt. Conker

This article will show you how to create a dotted line based on touch input from the Zune HD.
This can be very useful for indicating to the user a path a game entity is going to take.
If you've ever played Flight Control for the iPhone you'll know exactly what I mean.

Firstly, if we [...]]]></description>
		<link>http://www.sgtconker.com/2010/03/article-draw-me-a-line-zune-hd/</link>
			</item>
	<item>
		<title>Would you like George&#8217;s input?</title>
		<description><![CDATA[Well, not George's input, but yours! George's new sample demonstrates a wrapper around input that you can easily use in your games.
And while you're there, you can give him some feedback, because he always appreciates it, and would like to know what he can do to help everyone. Because he's the "good" MVP, apparently  [...]]]></description>
		<link>http://www.sgtconker.com/2010/03/would-you-like-georges-input/</link>
			</item>
	<item>
		<title>Report on Nick</title>
		<description><![CDATA[Nick Gravelyn still seems to have too much time on his hand, because he keeps churning out stuff on his blog:
First he talks about resizing 2D arrays;
Then he comes back and craetes more extension methods for arrays;
Then he gives up on creating his own editor, and teaches us how to be lazy, like him.
]]></description>
		<link>http://www.sgtconker.com/2010/03/report-on-nick/</link>
			</item>
	<item>
		<title>Performance Tools: PerfHUD</title>
		<description><![CDATA[Matt "Perf Analyzer" Pettineo has a new post about analyzing Direct3D performance using NVIDIA PerfHUD, where he goes into great deal about each feature of the tool. Read all about it on his blog.

]]></description>
		<link>http://www.sgtconker.com/2010/03/performance-tools-perfhud/</link>
			</item>
	<item>
		<title>Return of Light Pre Pass</title>
		<description><![CDATA[Word just reached us that there's a new demo of how to use the light prepass technique in XNA. You can find it here.
How does it compare to the other article on light pre pass? Tell us in the comments  
]]></description>
		<link>http://www.sgtconker.com/2010/03/return-of-light-pre-pass/</link>
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