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	<title>Sgt. Conker</title>
	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Wed, 06 Jul 2011 13:29:44 +0000</lastBuildDate>
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		<title>Ignoring a Hidden Clingerman to Visit Germany</title>
		<description><![CDATA[Looks like there were a new addition to the league of XNA/DirectX (didn’t that read DirectX/XNA once?) MVPs: the German Roland “Glatzemann” Rosenkranz, who is running amokcausing havockeeping posting on the XNA.mag and our beloved AppBuh forums. Congratulations, chap!
Meanwhile, in Jim “So Evil That Even George Ducks and Covers” Perry-land the Overlocker himself continues to [...]]]></description>
		<link>http://www.sgtconker.com/2011/07/ignoring-a-hidden-clingerman-to-visit-germany/</link>
			</item>
	<item>
		<title>The Replacement Clingerman</title>
		<description><![CDATA[As George W. “Father of an Army” Clingerman went quite quiet recently (conspiracy theorists claim he’s the XNA/XBLIG community manager now and hence is as quiet as the void that wasn’t a community manager…) we have to turn our head to the Evil MVP Jim “The Replacement Clingerman” Perry, who replaced locking with blogging what [...]]]></description>
		<link>http://www.sgtconker.com/2011/07/the-replacement-clingerman/</link>
			</item>
	<item>
		<title>Catalin on 2D Skeletal Animations</title>
		<description><![CDATA[Catalin “Too Proud To Self-promote” Zima (you might know him as our local XNA MVP Captain ZSquare) has a nice write-up of 2D Skeletal Animations over at his blog. So, if you ever wondered what the benefits of skeletal animations in the 2D world as compared to our beloved sprite sheets are, his post would [...]]]></description>
		<link>http://www.sgtconker.com/2011/06/catalin-on-2d-skeletal-animations/</link>
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		<title>The Joplin Tornado Fund for DeathmatchGames</title>
		<description><![CDATA[Via The Dead Pixel Society comes the word about the impact of the Joplin Tornado on the XNA community:
As you may or may not know (until now) a fellow XNA developer @DeathmatchGames and his family were victims of the May 22nd tornado that ravaged Joplin, MO. You can find extensive coverage of the tornado and [...]]]></description>
		<link>http://www.sgtconker.com/2011/05/the-joplin-tornado-fund-for-deathmatchgames/</link>
			</item>
	<item>
		<title>High End Performance Optimizations on the Xbox 360 and Windows Phone 7</title>
		<description><![CDATA[Ian Nicolades
Technical Director, UberGeekGames
For the Xbox or Windows Phone 7 programmer, performance is something that should always be kept in mind. For any moderately complex game, it can be very easy for framerate issues to crop up, and seeing as those pesky gamers insist on having a smooth playing experience, it can quickly become problematic.
Having [...]]]></description>
		<link>http://www.sgtconker.com/2011/05/high-end-performance-optimizations-on-the-xbox-360-and-windows-phone-7/</link>
			</item>
	<item>
		<title>Windows Phone 7 Unleashed Hackathon</title>
		<description><![CDATA[Via Chris G. Williams comes the word of an upcoming Windows Phone 7 hackathon in Atlanta, Georgia. Quotes the Chris:
This is a &#34;hands on&#34; hackathon where you will learn from Windows Phone 7, XNA and Azure experts how to build, scale and publish your Windows Phone 7 app or game. If you are just a [...]]]></description>
		<link>http://www.sgtconker.com/2011/05/windows-phone-7-unleashed-hackathon/</link>
			</item>
	<item>
		<title>Hiding a Clingerman to Talk Natively</title>
		<description><![CDATA[ In Benchmarking C#/.Net Direct3D 11 APIs vs native C++ (a post from March 14, I wonder why I did not share this already…) Alexandre Mutel explores the cost of calling native APIs from managed code (AKA interop) via micro benchmarking various managed Direct3D 11 APIs. He does this because:
Hopefully, in SharpDX unlike any other [...]]]></description>
		<link>http://www.sgtconker.com/2011/04/hiding-a-clingerman-to-talk-natively/</link>
			</item>
	<item>
		<title>Recommendations on Resuming</title>
		<description><![CDATA[Coming hot from the freshly-awarded MVP Michael B. McLaughlin, a set of no less than eight (8= 2*4 = 3+5 = 10-2) tips to improve the experience of users when they need to close and resume your XNA game on Windows Phone 7. The article is a must read for everyone who doesn't want to [...]]]></description>
		<link>http://www.sgtconker.com/2011/04/recommendations-on-resuming/</link>
			</item>
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		<title>Posing a Clingerman to Welcome Our New Overlords</title>
		<description><![CDATA[That’s right: George W. Clingerman finally stopped pretending being a developer/programmer/someone who knows code to pursue a career as DJ now, going by the nick DJ Cling-Star. Meanwhile, there are three new additions to the happy bunch that is known as the Direct/XNA MVPs:
First, there’s Michael B. “Concise” McLaughlin of Bob Taco Industries fame. Expect [...]]]></description>
		<link>http://www.sgtconker.com/2011/04/posing-a-clingerman-to-welcome-our-new-overlords/</link>
			</item>
	<item>
		<title>Things go wrong! and now the news.</title>
		<description><![CDATA[Recently the Sgt. Conker server had a bit of a hiccup, our e-mails were getting clogged up and we missed a few things.
No major damage was done, and no soldiers were harmed in this unfortunate outbreak.
And now the news.
George continues his onslaught of posting all things XNA News by bringing you XNA Notes 012.
Ploobs Game [...]]]></description>
		<link>http://www.sgtconker.com/2011/03/things-go-wrong-and-now-the-news/</link>
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