Sgt. Conker We are "absolutely fine"

15Apr/110

Recommendations on Resuming

Coming hot from the freshly-awarded MVP Michael B. McLaughlin, a set of no less than eight (8= 2*4 = 3+5 = 10-2) tips to improve the experience of users when they need to close and resume your XNA game on Windows Phone 7. The article is a must read for everyone who doesn't want to annoy their customers.

Go ahead and read it now.

13Mar/110

Recap of mikebmcl’s posts

Michael B. McLaughlin's had quite a few interesting posts in the last month, so here we are, recapping them for your reading pleasure:

There they are. Goldmine of information!

25Nov/100

Whoa… long time no see

Sorry for the long absence :)

Anyway, here's some news:

Miscellany Tips for Working With a WP7 Device for the First Time, by Michael B. McLaughlin

Compressed GPU data formats, by The Shawn

Viewing Windows Phone 7 Marketplace on the simulator, by David Amador

3Sep/101

WP7, XNA and XAP Size

Yeah, whenever Michael B. McLaughlin says "quick post", you need to watch out.... In his latest quick post, Michael talks about the size of various content that gets packed into an XAP file, and gives some suggestion on how to shrink the size of your XAP file. The whole post is here, for your reading pleasure.

24Aug/100

Bob Taco Ind back to WP7 loving

After having a rough day in his relationship with Windows Phone 7, Bob Taco Ind (Michael B. McLaughlin) is back in business, with two short tutorials related to programming for the upcoming device. First, he shows you how to pin your game to the start screen, followed by one option of properly exiting a Silverlight-based game on WP7.

Post Scriptum thoughts for my colleague Cpt. Boki after realizing I'm kinda stalking Michael's blog... Where did the MVP Watch thingy go?

10Aug/100

Links, links, links!

We'll start with NemoKrad's BoundingBoxes in XNA 4.0

Next, Stephen Styrchak talks about Debugging the XNA Content Pipeline with C# Express Edition and a bug-fix for Debugging Xbox 360 Content

Bob Taco Industries has two blog posts, one about Turning a Solution into a Template for XNA 4.0 and one about Sizing Apps and Games Properly Using the WP7 Emulator

Xna Creator's Club Online released some new samples for Windows Phone and XNA Game Studio 4.0

And Shawn explains the new Dual Texture Effect