Recommendations on Resuming
Coming hot from the freshly-awarded MVP Michael B. McLaughlin, a set of no less than eight (8= 2*4 = 3+5 = 10-2) tips to improve the experience of users when they need to close and resume your XNA game on Windows Phone 7. The article is a must read for everyone who doesn't want to annoy their customers.
Go ahead and read it now.
Recap of mikebmcl’s posts
Michael B. McLaughlin's had quite a few interesting posts in the last month, so here we are, recapping them for your reading pleasure:
- List of Commonly Used Value-Types in XNA Games
- XNA RenderTarget2D Sample
- ANTS Memory Profiler 7 Review
- CheckMemoryAllocationGame Sample
- Tips for XNA WP7 Developers
There they are. Goldmine of information!
Whoa… long time no see
Sorry for the long absence
Anyway, here's some news:
Miscellany Tips for Working With a WP7 Device for the First Time, by Michael B. McLaughlin
Compressed GPU data formats, by The Shawn
Viewing Windows Phone 7 Marketplace on the simulator, by David Amador
WP7, XNA and XAP Size
Yeah, whenever Michael B. McLaughlin says "quick post", you need to watch out.... In his latest quick post, Michael talks about the size of various content that gets packed into an XAP file, and gives some suggestion on how to shrink the size of your XAP file. The whole post is here, for your reading pleasure.
Bob Taco Ind back to WP7 loving
After having a rough day in his relationship with Windows Phone 7, Bob Taco Ind (Michael B. McLaughlin) is back in business, with two short tutorials related to programming for the upcoming device. First, he shows you how to pin your game to the start screen, followed by one option of properly exiting a Silverlight-based game on WP7.
Post Scriptum thoughts for my colleague Cpt. Boki after realizing I'm kinda stalking Michael's blog... Where did the MVP Watch thingy go?
Links, links, links!
We'll start with NemoKrad's BoundingBoxes in XNA 4.0
Next, Stephen Styrchak talks about Debugging the XNA Content Pipeline with C# Express Edition and a bug-fix for Debugging Xbox 360 Content
Bob Taco Industries has two blog posts, one about Turning a Solution into a Template for XNA 4.0 and one about Sizing Apps and Games Properly Using the WP7 Emulator
Xna Creator's Club Online released some new samples for Windows Phone and XNA Game Studio 4.0
And Shawn explains the new Dual Texture Effect