Indiefreaks Game Framework 0.1.0.0 released
This just in!
Philippe Da Silva announced the availability of the Indifreaks Game Framework, v 0.1.0.0
The Indiefreaks Game Framework is a set of .Net libraries compiling a few years of experimenting and prototyping design patterns developing games for Microsoft Xna Framework using the SynapseGaming SunBurn graphics engine.
The goal here is to share with the community what I consider as best practices so they can avoid going through the same steps as I did. The Indiefreaks Game Framework is totally free (like in free beer) to use but it still requires you to acquire a SunBurn engine license.
Looking at the framework's official page, you can see some pretty interesting stuff that's in the framework, including
- Smart Content Management
- Smart Input Management
- Cameras
- Alpha Blended Rendering
Go and take a look for yourself.
Acid Rain TileMap and Camera System XNA Tutorial
Here's a tutorial on the TileMap and Camera system used by Allan Chaney in his game, Acid Rain.
Go read it on his site.
D3D HLSL Compiler And Dolly Zoom
Chuck Walbourn explains the current state of D3D HLSL compiler: bits were moved, PS 1.x support was dropped and the peons rejoice.
Meanwhile Barnaby Smith explores how to implement dolly zoom as seen on the silver screen; just wait for Avatar Vertigo to pop up on XBLIG…
Code Snippet: Simple Arc Ball Camera
Roy Triesscheijn released the fruits of his hard, day filling labour in the form of a simple arc ball camera class.