Sgt. Conker We are "absolutely fine"

22Jan/112

Indiefreaks Game Framework 0.1.0.0 released

This just in!

Philippe Da Silva announced the availability of the Indifreaks Game Framework, v 0.1.0.0

The Indiefreaks Game Framework is a set of .Net libraries compiling a few years of experimenting and prototyping design patterns developing games for Microsoft Xna Framework using the SynapseGaming SunBurn graphics engine.

The goal here is to share with the community what I consider as best practices so they can avoid going through the same steps as I did. The Indiefreaks Game Framework is totally free (like in free beer) to use but it still requires you to acquire a SunBurn engine license.

Looking at the framework's official page, you can see some pretty interesting stuff that's in the framework, including

  • Smart Content Management
  • Smart Input Management
  • Cameras
  • Alpha Blended Rendering

Go and take a look for yourself.

9Oct/100

Acid Rain TileMap and Camera System XNA Tutorial

Here's a tutorial on the TileMap and Camera system used by Allan Chaney in his game, Acid Rain.

Go read it on his site.

22Apr/100

D3D HLSL Compiler And Dolly Zoom

Chuck Walbourn explains the current state of D3D HLSL compiler: bits were moved, PS 1.x support was dropped and the peons rejoice.

Meanwhile Barnaby Smith explores how to implement dolly zoom as seen on the silver screen; just wait for Avatar Vertigo to pop up on XBLIG…

21Feb/100

Code Snippet: Simple Arc Ball Camera

Roy Triesscheijn released the fruits of his hard, day filling labour in the form of a simple arc ball camera class.