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	<title>Sgt. Conker &#187; Camera</title>
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	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Wed, 06 Jul 2011 13:29:44 +0000</lastBuildDate>
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		<title>Indiefreaks Game Framework 0.1.0.0 released</title>
		<link>http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/</link>
		<comments>http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 20:13:53 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[0.1.0.0]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Indiefreaks]]></category>
		<category><![CDATA[Input]]></category>
		<category><![CDATA[Philippe Da Silva]]></category>
		<category><![CDATA[Sunburn]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1944</guid>
		<description><![CDATA[This just in!
Philippe Da Silva announced the availability of the Indifreaks Game Framework, v 0.1.0.0
The Indiefreaks Game Framework is a set of .Net libraries compiling a  few years of experimenting and prototyping design patterns developing  games for Microsoft Xna Framework using the SynapseGaming SunBurn  graphics engine.
The goal here is to share with [...]]]></description>
			<content:encoded><![CDATA[<p>This just in!</p>
<p>Philippe Da Silva announced the availability of the <a href="http://indiefreaks.com/indiefreaks-game-framework/">Indifreaks Game Framework, v 0.1.0.0</a></p>
<blockquote><p>The Indiefreaks Game Framework is a set of .Net libraries compiling a  few years of experimenting and prototyping design patterns developing  games for Microsoft Xna Framework using the SynapseGaming SunBurn  graphics engine.</p>
<p>The goal here is to share with the community what I consider as best  practices so they can avoid going through the same steps as I did. The  Indiefreaks Game Framework is totally free (like in free beer) to use  but it still requires you to acquire a SunBurn engine license.</p></blockquote>
<p>Looking at the framework's <a href="http://indiefreaks.com/indiefreaks-game-framework/">official page</a>, you can see some pretty interesting stuff that's in the framework, including</p>
<ul>
<li>Smart Content Management</li>
<li>Smart Input Management</li>
<li>Cameras</li>
<li>Alpha Blended Rendering</li>
</ul>
<p>Go and <a href="http://indiefreaks.com/indiefreaks-game-framework/">take a look for yourself</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Acid Rain TileMap and Camera System XNA Tutorial</title>
		<link>http://www.sgtconker.com/2010/10/acid-rain-tilemap-and-camera-system-xna-tutorial/</link>
		<comments>http://www.sgtconker.com/2010/10/acid-rain-tilemap-and-camera-system-xna-tutorial/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 13:29:18 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Acid Rain]]></category>
		<category><![CDATA[Allan Chaney]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Tiles]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1844</guid>
		<description><![CDATA[Here's a tutorial on the TileMap and Camera system used by Allan Chaney in his game, Acid Rain.
Go read it on his site.
]]></description>
			<content:encoded><![CDATA[<p>Here's a tutorial on the TileMap and Camera system used by Allan Chaney in his game, Acid Rain.</p>
<p>Go read it on <a href="http://permafrostgaming.squarespace.com/dev-blog-copy/2010/9/16/acid-rain-tilemap-and-camera-system-xna-tutorial.html">his site</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sgtconker.com/2010/10/acid-rain-tilemap-and-camera-system-xna-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>D3D HLSL Compiler And Dolly Zoom</title>
		<link>http://www.sgtconker.com/2010/04/d3d-hlsl-compiler-and-dolly-zoom/</link>
		<comments>http://www.sgtconker.com/2010/04/d3d-hlsl-compiler-and-dolly-zoom/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 08:02:27 +0000</pubDate>
		<dc:creator>Captain boki</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Dolly Zoom]]></category>
		<category><![CDATA[HLSL Compiler]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/2010/04/d3d-hlsl-compiler-and-dolly-zoom/</guid>
		<description><![CDATA[Chuck Walbourn explains the current state of D3D HLSL compiler: bits were moved, PS 1.x support was dropped and the peons rejoice.
Meanwhile Barnaby Smith explores how to implement dolly zoom as seen on the silver screen; just wait for Avatar Vertigo to pop up on XBLIG…
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.msdn.com/chuckw/">Chuck Walbourn</a> explains <a href="http://blogs.msdn.com/chuckw/archive/2010/04/22/what-s-up-with-d3dcompiler-xx-dll.aspx">the current state of D3D HLSL compiler</a>: bits were moved, PS 1.x support was dropped and the peons rejoice.</p>
<p>Meanwhile <a href="http://xna-uk.net/blogs/mvi/default.aspx">Barnaby Smith</a> explores <a href="http://xna-uk.net/blogs/mvi/archive/2010/04/22/dolly-zooming-a-sense-of-vertigo.aspx">how to implement dolly zoom as seen on the silver screen</a>; just wait for <em>Avatar Vertigo</em> to pop up on XBLIG…</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code Snippet: Simple Arc Ball Camera</title>
		<link>http://www.sgtconker.com/2010/02/code-snippet-simple-arc-ball-camera/</link>
		<comments>http://www.sgtconker.com/2010/02/code-snippet-simple-arc-ball-camera/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 17:15:30 +0000</pubDate>
		<dc:creator>Captain boki</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Arc Ball]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Code Snippet]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/2010/02/code-snippet-simple-arc-ball-camera/</guid>
		<description><![CDATA[Roy Triesscheijn released the fruits of his hard, day filling labour in the form of a simple arc ball camera class.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://roy-t.nl/">Roy Triesscheijn</a> released the fruits of his hard, day filling labour in the form of a <a href="http://roy-t.nl/index.php/2010/02/21/xna-simple-arcballcamera/">simple arc ball camera class</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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