Sgt. Conker We are "absolutely fine"

12Jan/100

GPU Geometry Map Rendering, Continued

Dave Carlile strikes again with a continuation of his first post about GPU Geometry Map Rendering. This time, he goes through the whole process of debugging his shader using PIX, and finding a solution to his problems. Read the whole post on his site.

10Jan/102

GPU Geometry Map Rendering

Things not always go as smoothly as you want in the world of GPU programming, as shown by Dave CharlieCarlile from Crappy Coding. He tried to move the code for creating procedural planets from the CPU to the GPU, and then posted his findings. It's a very interesting read, and at the end he promises a comeback with more details about using PIX to debug his problems.