Sgt. Conker We are "absolutely fine"

31Dec/091

Back from holidays. News Recap

Hi all!

I'm back from my holidays, so here's a list of news from the XNA world that stacked up, and you might have missed:

Nuclex welcomes us to the first part of his XNA Game Archtiecture Series, where he talks about his proposed development tree and third party libraries.

The series of Free Game Assets continues with a new free pack of Planet Sprites and Textures.

Innovative Game's "Game Engine Tutorial" continues with a new part about the Content Manager.

Shawn Hargreaves has two very enlightening posts the you should definitely read. This first is "Bug or Feature" talking about a bug in Extreme G that was seen as a feature by reviewers. The second one talks about AI Coordinate Systems, as used in Moto GP.

Finally, Nick Gravelyn posted some tweaks to his Interpolators.

4Nov/094

Scrolls from the past: Profiling

Because sometimes old things never gets old, and valuable knowledge gets lost with the passing of time, it is best to bring it back to attention, so that young generations can benefit from those that came before them. This week, we'll unearth a couple of scrolls talking about profiling your XNA games.

Let's start with the spring of 2007 (Year 1 of the Age of XNA). As brave programmers started using XNA, they started to worry about the effects that this new form of magic would have on their surroundings, which had to be kept free of residual energies (a.k.a. garbage). People were most worried about the foreach spell, rumored to generate such energies. Thus, the mighty wizard Eli looked into the problem, and wrote two scrolls on how the foreach spell is better used, but most importantly, he left us notes on how to investigate such problems ourselves, through a ritual called memory profiling, using the CLR Profiler, and the XNA Framework Remote Performance Monitor for Xbox 360. These two scrolls can be found and read in Eli's book here and here.

At the same time, another XNA apprentice wrote about a related ritual called CPU profiling, through which other XNA apprentices could learn why their creations were slow, and lazy, by using a tool called NProf. Those that want to can still read Thomas Aylesworth's writings here.

Over a year later, bittermanandy was writing a chronicle about what recipes and rituals he found most useful in his delvings into XNA, and in one of these chronicles, he touched on the subject of the CLR Profiler again. That same year, jwatte gave away a free potion that could be used for performing the profiling ritual in the kingdom of the Xbox 360, which was not possible using NProf. MJP made a comparison between events and virtual functions, using the Stopwatch spell, and left his writing for all to read in one of his scrolls.

More recently, in Year 3 of the Age of XNA, the Grand Master Wizard Shawn, reminded all of us how important is that we use the profiling rituals as often as possible, and gave us an example of using the blunt yet powerful spell Stopwatch.

We hope you liked our return to past scrolls of wisdom, and found something of help in them. Please let us know what you think, and leave a note in the notebook below.

29Oct/090

XNA 7 Day Challenge

Nick "the crazy" Gravelyn has posted on his blog about a new challenge he's set up called the XNA 7 Day Challenge. We're a bit late, ITS COMMING!!! on sunday. He's even set up a website see "the crazy"
We can't make the cut this time. But maybe we'll try the next one. Can't wait to see the entries.
The XNA 7 Day Challenge is as follows.

Challenge #1 Dual Buttons

Theme/Rules:

Your game is only allowed two buttons or keys. You cannot use triggers, thumbsticks, or other analog input. A directional pad can be used, but each direction counts as one button. You can use these buttons in combination, context, or any other mechanism in your game; the only requirement is that only two physical binary inputs are utilized in the game.

Challenge Time:

October 25, 2009 – November 1st, 2009 (Entries due by 12:00 PST GMT-8 on November 2nd, 2009).

To Enter:

Email your entry to contact@xna7day.com with the subject line “Challenge 1 Entry”.

Please see the About page for full rules/guidelines for the challenge. Since this challenge was started with this post, those rules are also valid for this first challenge.