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	<title>Sgt. Conker &#187; Development</title>
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	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
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		<title>The new phone book&#8217;s here! The new phone book&#8217;s here!</title>
		<link>http://www.sgtconker.com/2010/05/the-new-phone-books-here-the-new-phone-books-here/</link>
		<comments>http://www.sgtconker.com/2010/05/the-new-phone-books-here-the-new-phone-books-here/#comments</comments>
		<pubDate>Sat, 01 May 2010 19:47:20 +0000</pubDate>
		<dc:creator>w0rd-driven</dc:creator>
				<category><![CDATA[WP7]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[VS2010]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[Windows Phone 7 Series]]></category>
		<category><![CDATA[XNA 4.0]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1451</guid>
		<description><![CDATA[In case, like me, you've been living under a rock, there has been an update to the Windows Phone 7 CTP that now supports Visual Studio 2010 RTM.
The main blog post from the WP7 dev team is Windows Phone Developer Tools CTP Refresh! and gives a great basic overview. If you want to get straight [...]]]></description>
			<content:encoded><![CDATA[<p>In case, like me, you've been living under a rock, there has been an update to the Windows Phone 7 CTP that now supports Visual Studio 2010 RTM.</p>
<p>The main blog post from the WP7 dev team is <a title="Windows Phone Developer Tools CTP Refresh!" href="http://windowsteamblog.com/blogs/wpdev/archive/2010/04/29/windows-phone-developer-tools-ctp-refresh.aspx">Windows Phone Developer Tools CTP Refresh!</a> and gives a great basic overview. If you want to get straight to the bits, that link is <a title="Windows Phone Developer Tools CTP - April Refresh" href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=cabcd5ed-7dfc-4731-9d7e-3220603cad14">Windows Phone Developer Tools CTP - April Refresh</a>. You will want to pay attention to the <a title="WP7 CTP Refresh Release Notes" href="http://go.microsoft.com/fwlink/?LinkID=190374">Release Notes</a> this release as there are breaking changes if you have any projects created in the first CTP. There is also an overview of what has changed on MSDN, <a title="What's New in Windows Phone 7 CTP Refresh" href="http://msdn.microsoft.com/en-us/library/ff637516(VS.92).aspx">What's New in Windows Phone 7 CTP Refresh</a>.</p>
<p>If you followed my post about Ultimate support (<a title="Windows Phone 7 Installation User Errors With Visual Studio 2010 Ultimate RC" href="http://www.sgtconker.com/2010/04/windows-phone-7-installation-user-errors-with-visual-studio-2010-ultimate-rc/">Windows Phone 7 Installation User Errors With Visual Studio 2010 Ultimate RC</a>), there are a couple of caveats to uninstalling the RC bits. You may run into more problems when trying to install the CTP Refresh so hopefully this will help eliminate some headache ahead of time.</p>
<ol>
<li>Do not uninstall individual pieces like XNA or heaven forbid Visual Studio 2010 Express. The installer keeps track of everything it puts on your system and will proceed to add it back if it is missing. In the case of no VS2010, as <a title="The_Zman's Twitter antics" href="http://twitter.com/The_Zman/status/13085117321">The_Zman</a> found out the hard way and had to reinstall the Express RC separate.</li>
<li>The CTP leaves two things that the refresh needs to be removed before it will install: Silverlight 4 SDK and Microsoft Visual Studio 2010 Express Prerequisites x86 or x64 depending on your system.</li>
<li>I had a link to the Silverlight 4 Tools that have now been refreshed to RTM. That link is actually no longer needed as VS2010 RTM installs them for you.</li>
</ol>
<p>Hope this reiteration will save some of you the grief The_Zman or ElementCy ran into. Happy hax0rin!</p>
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		<title>Windows Phone 7 Installation User Errors with Visual Studio 2010 Ultimate RC</title>
		<link>http://www.sgtconker.com/2010/04/windows-phone-7-installation-user-errors-with-visual-studio-2010-ultimate-rc/</link>
		<comments>http://www.sgtconker.com/2010/04/windows-phone-7-installation-user-errors-with-visual-studio-2010-ultimate-rc/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 19:37:20 +0000</pubDate>
		<dc:creator>w0rd-driven</dc:creator>
				<category><![CDATA[WP7]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Silverlight. Windows Phone]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[VS2010]]></category>
		<category><![CDATA[Windows Phone 7 Series]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[XNA 4.0]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1374</guid>
		<description><![CDATA[Before you begin:
So, you want to develop applications for Windows Phone 7. You have access to  the public Visual Studio 2010 Ultimate Release Candidate and would rather use  that because Express feels to wimpy. You should know that before you travel down  this rabbit hole, you will have copies of both Ultimate [...]]]></description>
			<content:encoded><![CDATA[<h3>Before you begin:</h3>
<p>So, you want to develop applications for Windows Phone 7. You have access to  the public Visual Studio 2010 Ultimate Release Candidate and would rather use  that because Express feels to wimpy. You should know that before you travel down  this rabbit hole, you will have copies of both Ultimate and Express on your  computer by the time you are done installing.</p>
<p><span id="more-1374"></span></p>
<p>You will need to install in this order:</p>
<ol>
<li><a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=457bab91-5eb2-4b36-b0f4-d6f34683c62a&amp;displaylang=en">Visual  Studio 2010 Ultimate RC ISO</a></li>
<li><a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=2338b5d1-79d8-46af-b828-380b0f854203&amp;displaylang=en">Windows  Phone Developer Tools CTP</a> (<a href="http://download.microsoft.com/download/D/9/2/D926FB38-BB43-4D87-AE5A-1A3391279FAC/VM_BOOT/vm_web.exe">Installer</a> | <a href="http://download.microsoft.com/download/D/9/2/D926FB38-BB43-4D87-AE5A-1A3391279FAC/ReleaseNotes.htm">Release  Notes</a>)</li>
<li><a href="http://go.microsoft.com/fwlink/?LinkID=141284">Silverlight 4 Tools for  Visual Studio 2010</a></li>
</ol>
<p>I put the individual links to the setup and release notes for a reason:  you'll really need both.  Before you start anything, I suggest reading the  Installation category numbers 1-4. You may not be able to install it at all so  you might as well know up front. If you run as a normal user for development  (and you should), #6 is very important. Considering the alternative is always  running VS 2010 as an administrator, this is a better option.</p>
<h3>After the beasts overtake your hard drive (post installation):</h3>
<p>The uninstallation category itself is pretty tame but uninstalling  <strong>any portion</strong> of the Developer Tools CTP that it will have to  install it again before you can remove the entire thing, or in my case reinstall  it because I erroneously installed Express before Ultimate. This is a small  issue to keep everything as one cohesive unit because I remember the XNA  uninstall experience to be more difficult.</p>
<p>If you happen to run Visual Studio and open a project without installing the  Silverlight 4 Tools first you will be prompted by a MessageBox with a link to  download. Since I had to copy/paste/paste the URL into a web browser, I figured  I would save someone else the trouble and point out the necessity of having it  installed. This was the very reason that sparked the post in the first place  because it seemed too big not to be mentioned anywhere in my Google  searches.</p>
<h3>Taming the beasts (development):</h3>
<p>While developing, I would also suggest paying close attention to the entire  Silverlight Application Development heading. #5 outlines specific parts of  Ultimate that will not function, like Testing. Most of these quirks are because  this is a very early CTP build. The beta and release candidates should have a  lot of the known issues worked out.</p>
<p><strong><span style="color: #ff0000;">Update: </span></strong>In doing research on the expiration dates I realized that Ultimate RC expires on June 30th, 2010. Considering the CTP will only run on the RC bits, this poses a bit of a problem. The version of Express that is installed expires on May 13, 2011 so the likely course of action is to just use that after June 30th or when you switch to RTM. You can find out how many days each SKU has by going to Help/About. Thanks to Caspar Kleijne and Diego Ponciano for pointing me in the right direction via Twitter.</p>
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		<title>Back from holidays. News Recap</title>
		<link>http://www.sgtconker.com/2009/12/back-from-holidays-news-recap/</link>
		<comments>http://www.sgtconker.com/2009/12/back-from-holidays-news-recap/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 09:07:00 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Nick Gravelyn]]></category>
		<category><![CDATA[No Cash]]></category>
		<category><![CDATA[Nuclex]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=766</guid>
		<description><![CDATA[Hi all!
I'm back from my holidays, so here's a list of news from the XNA world that stacked up, and you might have missed:
Nuclex welcomes us to the first part of his XNA Game Archtiecture Series, where he talks about his proposed development tree and third party libraries.

The series of Free Game Assets continues with [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all!</p>
<p>I'm back from my holidays, so here's a list of news from the XNA world that stacked up, and you might have missed:</p>
<p><a href="http://www.nuclex.org/blog/gamedev/77-game-architecture-day-1"><img class="aligncenter" title="XNA Game Architecture" src="http://www.nuclex.org/images/stories/blog/gamedev/gamearchitecture/xna-game-architecture-logo.png" alt="" width="518" height="129" /></a>Nuclex welcomes us to the<a href="http://www.nuclex.org/blog/gamedev/77-game-architecture-day-1"> first part</a> of his<a href="http://www.sgtconker.com/2009/12/game-architecture-series/"> XNA Game Archtiecture Series</a>, where he talks about his proposed <a href="http://www.nuclex.org/blog/gamedev/77-game-architecture-day-1">development tree and third party libraries</a>.</p>
<p style="text-align: center;"><a href="http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-05-planet-sprites-and-textures/"><img class="aligncenter" title="Free Game Assets" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/planets.jpg" alt="" width="432" height="292" /></a></p>
<p style="text-align: left;">The series of <a href="http://www.sgtconker.com/tag/no-cash/">Free Game Assets</a> continues with a new free pack of<a href="http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-05-planet-sprites-and-textures/"> Planet Sprites and Textures</a>.</p>
<p style="text-align: left;">
<p style="text-align: left;">Innovative Game's "Game Engine Tutorial" continues with a <a href="http://www.innovativegames.net/blog/2009/12/29/game-engine-tutorial-part-iii-chapter-5-%E2%80%93-iecontentmanager/">new part about the Content Manager</a>.</p>
<p style="text-align: left;">Shawn Hargreaves has two very enlightening posts the you should definitely read. This first is <a href="http://blogs.msdn.com/shawnhar/archive/2009/12/29/bug-or-feature.aspx">"Bug or Feature"</a> talking about a bug in Extreme G that was seen as a feature by reviewers. The second one talks about <a href="http://blogs.msdn.com/shawnhar/archive/2009/12/30/motogp-ai-coordinate-systems.aspx">AI Coordinate Systems</a>, as used in Moto GP.</p>
<p style="text-align: left;">Finally, Nick Gravelyn posted some <a href="http://nickgravelyn.com/2009/12/more-timerinterpolator-tweaks/">tweaks to his Interpolators</a>.</p>
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		<title>Scrolls from the past: Profiling</title>
		<link>http://www.sgtconker.com/2009/11/scrolls-from-the-past-profiling/</link>
		<comments>http://www.sgtconker.com/2009/11/scrolls-from-the-past-profiling/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 09:00:28 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[Scrolls from the past]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Garbage]]></category>
		<category><![CDATA[Profiling]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=421</guid>
		<description><![CDATA[Because sometimes old things never gets old, and valuable knowledge gets lost with the passing of time, it is best to bring it back to attention, so that young generations can benefit from those that came before them. This week, we'll unearth a couple of scrolls talking about profiling your XNA games.
Let's start with the [...]]]></description>
			<content:encoded><![CDATA[<p>Because sometimes old things never gets old, and valuable knowledge gets lost with the passing of time, it is best to bring it back to attention, so that young generations can benefit from those that came before them. This week, we'll unearth a couple of scrolls talking about <em>profiling your XNA games</em>.</p>
<p>Let's start with the spring of 2007 (Year 1 of the Age of XNA). As brave programmers started using XNA, they started to worry about the effects that this new form of magic would have on their surroundings, which had to be kept free of residual energies (a.k.a. <em>garbage</em>). People were most worried about the <em>foreach </em>spell, rumored to generate such energies. Thus, the mighty wizard Eli looked into the problem, and wrote two scrolls on how the <em>foreach </em>spell is better used, but most importantly, he left us notes on how to investigate such problems ourselves, through a ritual called <em>memory profiling</em>, using the <em>CLR Profiler</em>, and the <em>XNA Framework Remote Performance Monitor for Xbox 360.</em> These two scrolls can be found and read in Eli's book <a href="http://blogs.msdn.com/etayrien/archive/2007/03/17/foreach-garbage-and-the-clr-profiler.aspx">here </a>and <a href="http://blogs.msdn.com/etayrien/archive/2007/04/19/foreach-and-garbage-part-2.aspx">here</a>.</p>
<p>At the same time, another XNA apprentice wrote about a related ritual called <em>CPU profiling</em>, through which other XNA apprentices could learn why their creations were slow, and lazy, by using a tool called <em>NProf</em>. Those that want to can still read <span><span>Thomas Aylesworth's writings <a href="http://swampthingtom.blogspot.com/2007/04/software-efficiency-and-optimization.html">here</a>.</span></span></p>
<p><span><span>Over a year later,</span></span> bittermanandy was writing a chronicle about what recipes and rituals he found most useful in his delvings into XNA, and in one of these chronicles, he touched on the subject of the <em>CLR Profiler</em> <a href="http://bittermanandy.wordpress.com/2008/08/20/tools-of-the-trade-part-three-clrprofiler/">again</a>. That same year, jwatte gave away a <a href="http://www.enchantedage.com/xna-profiler">free potion</a> that could be used for performing the profiling ritual in the kingdom of the Xbox 360, which was not possible using NProf. MJP made a comparison between <em>events</em> and <em>virtual functions</em>, using the <em>Stopwatch</em> spell, and left his writing for all to read in <a href="http://mynameismjp.wordpress.com/2009/01/23/profiling-events/">one of his scrolls</a>.</p>
<p>More recently, in Year 3 of the Age of XNA, the Grand Master Wizard Shawn, reminded all of us how important is that <a href="http://blogs.msdn.com/shawnhar/archive/2009/07/06/why-measure-when-you-can-guess.aspx">we use the profiling rituals</a> as often as possible, and gave us an example of using the blunt yet powerful spell <a href="http://blogs.msdn.com/shawnhar/archive/2009/07/07/profiling-with-stopwatch.aspx">Stopwatch</a>.</p>
<p>We hope you liked our return to past scrolls of wisdom, and found something of help in them. Please let us know what you think, and leave a note in the notebook below.</p>
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		<title>XNA 7 Day Challenge</title>
		<link>http://www.sgtconker.com/2009/10/xna-7-day-challenge/</link>
		<comments>http://www.sgtconker.com/2009/10/xna-7-day-challenge/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 00:22:27 +0000</pubDate>
		<dc:creator>Sgt. Conker</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ITS COMMING!!!]]></category>
		<category><![CDATA[CHALLENGE]]></category>
		<category><![CDATA[CODE]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=364</guid>
		<description><![CDATA[Nick "the crazy" Gravelyn has posted on his blog about a new challenge he's set up called the XNA 7 Day Challenge. We're a bit late, ITS COMMING!!! on sunday. He's even set up a website see "the crazy"
We can't make the cut this time. But maybe we'll try the next one. Can't wait to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nickgravelyn.com/">Nick "the crazy" Gravelyn</a> has posted on his blog about a new challenge he's set up called the XNA 7 Day Challenge. We're a bit late, ITS COMMING!!! on sunday. He's even set up a <a href="http://xna7day.com/">website</a> <em>see "the crazy"</em><br />
We can't make the cut this time. But maybe we'll try the next one. Can't wait to see the entries.<br />
The XNA 7 Day Challenge is as follows.</p>
<h2>Challenge #1 Dual Buttons</h2>
<h3>Theme/Rules:</h3>
<p>Your game is only allowed two buttons or keys. You cannot use triggers, thumbsticks, or other analog input. A directional pad can be used, but each direction counts as one button. You can use these buttons in combination, context, or any other mechanism in your game; the only requirement is that only two physical binary inputs are utilized in the game.</p>
<h3>Challenge Time:</h3>
<p>October 25, 2009 – November  1st, 2009 (Entries due by 12:00 PST GMT-8 on November 2nd, 2009).</p>
<h3>To Enter:</h3>
<p>Email your entry to <a href="mailto:contact@xna7day.com">contact@xna7day.com</a> with the subject line “Challenge 1 Entry”.</p>
<p>Please see the <a href="http://xna7day.com/about/">About </a>page for full rules/guidelines for the challenge. Since this challenge was started with this post, those rules are also valid for this first challenge.</p>
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