Voxel Engine on Codeplex
Steve Marshall sent us a link to TechCraft, a 'minecraft-style terrain engine in XNA'. You can see a video of it below.
Matali Physics 1.0 released
we just got word that Matali Physics 1.0 is now available for download.
The engine was in the works for 19 months. During this time, the Matali team worked hard on adding new features, significantly improving the clarity and consistency of the API and providing support for multiple platforms including Windows Phone 7.
The guys at Komires would like to thank all the people who tested the RC versions and provided them with comments and suggestions.
Matali Physics 1.0 can be used free of charge to create non-commercial, cross-platform games for .NET and Mono, providing comprehensive support for the following areas:
* Shapes and meshes
* Continuous collision detection
* Materials
* Constraints
* Scene and objects management
* Camera and objects control
* Character controller
* Vehicle dynamics
* Terrain and water surface
* Force fields
* Point cloth dynamics
Jemgine.Hex now available for download
Our friend Blecki has released another project called Jemgine.Hex.
Here's some info from his codeplex project.
Jemgine.Hex implements a subdivideable hexagonal grid for XNA projects. Jemgine.Hex makes it easy to create hexagonal grids in vertical and horizontal orientations and to do mouse picking on them. It's written in C#.
All source is for XNA 4.0, but the library itself will compile against XNA 3.1 if it's references are changed. The demo project will not.
The HexDemo project contains examples of
*Rendering hexagonal grids
*Generating a series of subdivided grids
*Detecting the tile under the mouse of several subdivision levels
Please go check it out here
You can also see the Blecki's Jemgine XNA Engine which is a very fast maturing engine for XNA here