<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sgt. Conker &#187; FGF</title>
	<atom:link href="http://www.sgtconker.com/tag/fgf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Wed, 06 Jul 2011 13:29:44 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>FGF 0.1.2.0 Released</title>
		<link>http://www.sgtconker.com/2010/02/fgf-0-1-2-0-released/</link>
		<comments>http://www.sgtconker.com/2010/02/fgf-0-1-2-0-released/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 21:41:44 +0000</pubDate>
		<dc:creator>Captain boki</dc:creator>
				<category><![CDATA[Input]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[FGF]]></category>
		<category><![CDATA[Gesture Recognition]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/2010/02/fgf-0-1-2-0-released/</guid>
		<description><![CDATA[Now with gesture recognition! And if you have to ask what FGF actually is: It’s the love child of John “Wild Gestures” Sedlak and expands to Focused Games Framework.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://jsedlak.org/2010/02/21/fgf-0-1-2-0-released-with-gesture-recognition/"><em>Now with gesture recognition</em></a><em>!</em> And if you have to ask what <em>FGF</em> actually is: It’s the love child of <a href="http://jsedlak.org/">John “Wild Gestures” Sedlak</a> and expands to <a href="http://jsedlak.org/tag/fgf/">Focused Games Framework</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sgtconker.com/2010/02/fgf-0-1-2-0-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Display Orientation on the ZuneHD</title>
		<link>http://www.sgtconker.com/2010/01/display-orientation-on-the-zunehd/</link>
		<comments>http://www.sgtconker.com/2010/01/display-orientation-on-the-zunehd/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 08:19:07 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Input]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[ZuneHD]]></category>
		<category><![CDATA[FGF]]></category>
		<category><![CDATA[John Sedlak]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[Zune HD]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=941</guid>
		<description><![CDATA[John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.
He talks about how to support rotating and resizing of the display on the Zune HD (which supports both landscape and portrait gaming) and then continues with more explanations.
]]></description>
			<content:encoded><![CDATA[<p>John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.</p>
<p>He talks about <a href="http://jsedlak.org/2010/01/11/fgf-display-orientation-on-the-zune-hd/">how to support rotating and resizing of the display on the Zune HD</a> (which supports both landscape and portrait gaming) and then continues with <a href="http://jsedlak.org/2010/01/12/fgf-oriented-drawing/">more explanations</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sgtconker.com/2010/01/display-orientation-on-the-zunehd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

