24Aug/100
News from nuclex.org
Here's a couple of news from nuclex.org.
A new tutorial for Synapse Gaming's SunBurn engine demonstrating how SunBurn (and XNA) can be used in a dependency injection environment, a programming technique in which components are wired up to each automatically based on predefined bindings. Read more.
Cygon explains why he has chosen to reimplement XNA's GameComponent/DrawableGameComponent classes himself and how he's improved his design to cover environments where the game renders into a scene graph instead of directly using the graphics device. Read more.
Cygon is talking about a redesign of the event-based input handling system used by the GUI in his Nuclex Framework. Read more.
Enjoy!