Sgt. Conker We are "absolutely fine"

26Apr/100

Words And Easy

Richard “Craigellachie” Thomson writes code. Vincente “Tomintoul” Cartas will talk about XNA. Charles “Dufftown” Humphrey writes about code (supposedly Catalin “Linkwood” Zima was in charge to read what was written about code…) and is a lobster.

George W. “Knockando” Clingerman shares links, has a heart of gold and is in good company.

Glenn “Miltonduff” Wilson returns to XNA while Andy “Inchgower” Dunn keeps on runnin’.

Ed. Stalking is my business and business is bad. Moo?

20Apr/100

Virtual Realm’s XNA 4.0 Game Framework

Glenn Wilson shared with us his 4.0 version of the framework he uses as a base for all his games. It is based on the Game State Management sample and the Networking sample, and you can download it from Glenn's site.

14Apr/101

Bacon And Blood

Catalin “Belgian Blue” Zima reflects about his 2009. Glenn “Gloucester” Wilson samples the touches, George G. “Dølafe” Clingerman touches the samples and Joel “Gloucester” Martinez touches smoothly.

Meanwhile, on a Saturday night at 2:20 Pieter “Dajal” Germishuys talks about drinking coffee. The day after Andy “Blonde d'Aquitaine” Dunn runs 50 miles.

Chris G. “Red Angus” Williams fears small people, frags for charity and Goerge W. “Dølafe” Clingerman downplays his contribution.

John “Wagyū” Sedlak needs.

[Ed.: Somehow the relevance of the subjects actions of this very series is not what it used to be, resulting in a sort of dilemma of what to actually share here. Today's nick names ain’t the most inspired either…]

27Mar/103

Depth And Games

Matt “Blitzkrieg” Pettino fights with the depth buffer and Charles “One” Humphrey flags bits in XNA.

Meanwhile, George W. “The Frayed Ends of Sanity” Clingerman stares at walls, not goats and Chris G. “Fade to Black” Williams says Good Night.

Glenn “Welcome Home (Sanitarium)” Wilson installs the Windows Phone Developer Tools CTP finally, Jon “Escape” Watte releases a beta of kW X-port 1.4.5 for 3DS Max 2010 and in a desperate move Andy “Harvester of Sorrow” Dunn begs for common sense to be applied during peer review. Following the lead of desperation, Iñaki “Whiplash” Ayucar fulminates against clones, strongly.

John “Motorbreath” Sedlak has a new jacket, with a back, plays games, writes cryptic code. Joel “Ride the Lightning” Martinez loves LINQ and threats to release a game. Finally, Chad “Hit the Lights” Carter is a happy daddy.

3Mar/100

Shortly Replicated Pancakes

Jim “First Hand Knowledge” Perry writes XNA and Short Term Memory Loss.

Andy “Not Your Father” Dunn leaksprophesies information of XNA 10.5 (hint: it will take quite a few years and the arrival of the Sith Lords before anyone will get their hands onto it).

Richard “Pancakes” Fine works hard and eats unhealthy.

Charles “Picturesque” Humphrey does some aftermath (if you count photo sharing as that) of the MVP 2010 Summit.

If you’re in HR for your company Down Under and want to make one Glenn “Legendary Legend” Wilson unredundant this is the time!

Promit “Keep On Walking” Roy shares progress of BioReplicant, “a completely reactive procedural animation system for use in video games”.

27Feb/101

The Brotherhood

Catalin “Gone Green” Zima recycles posts on Sgt. Conker to feature John “Snow Shovel Master” Sedlak once again.

Jon “Last of the Mohicans” Watte ponders the future of PC gaming and is reflecting about the quality of his subtle way to ask questions.

Andy “Master Of The Brotherhood” Dunn will not put Chris G. “Walk Like An Egyptian” Williams onto his list, but onto the Adult Friend Finder one.

Chad “I Wrote Some Books” Carter encourages the Sarge to pick up SBARG again.

Vincente “Works On Boring Things” Cartas lobbies for Phil “The Quiet Veteran” Bourke (and so do we: IGDA members vote for Phil!).

Loïc “Epsicode And Not-A-MVP” Dansart (the Little Gamers: Teh Game chap) dropped the 1st public screenshot of his Dream Build Play entry.

Glenn “Legendary Seeker” Wilson seeks reasons for an academic XNA Code Camp in Victoria.

23Feb/100

Jim Blogs About the Content Pipeline

Yes, that comes as a surprise: Jim “Eraser” Perry, the chap that deleted your forum posts for Very Good Reasons™, returns from the Global MVP Summit 2010 just to find his I am here for the community by the community spirit refreshed and comes out of the shadows – or, in true Phoenix fashion (that’s the mythical firebird, not the city in Arizona), arising from the ashes – with the master piece of diving deeply into the XNA Game Studio content pipeline to leverage its powers to serialize your game objects into (and out of!) XML.

In more dramatic news: George W. “End of Days” Clingerman lost his awesome – investigations if a certain J. is involved in this traumatic loss have already started: If you have any knowledge about the whereabouts of poor little Georgys awesome, please report to him immediately – and became all emo.

Meanwhile, Andy “Running Man” Dunn pleas to stop bashing the XNA MVPs, Chris G. “Predator” Williams exchanges gold for bullets and tells UPS how it is, Chad “Jingle All the Way” Carter longs for a Windows Phone 7 Series, er, phone, Glenn “Total Recall” Wilson prepares for the Azure launch, Jon “The 6th Day” Watte discovers Charles Darwin, Vincente “Collateral Damage” Cartas unboxes boxy boxes and Joel “Stay Hungry” Martinez progresses nicely.

14Feb/100

State And Art

SCENE XXIII

The CodeCube.NET.

Enter Joel “Touch by Madness” Martinez.

Joel. I’ve been very interested in multitouch every since I saw Johnny Lee’s awesome finger tracking videos. Specifically, multitouch as it relates to game development. With the impending release of windows 7 tablet PCs, I have hopes that it might open up new possibilities and markets for games on the windows platform.

Examine the State of Multitouch with XNA.

Exeunt.

SCENE XXIV

The Virtual Realms Down Under.

Enter Glenn “Touched by Sleep” Wilson.

Glenn. This week end worked out to be a quite one, but in during the several down hours I decided to pick up the Tablet again and see what I could do. The main focus was to start top convert some of the developer art I have been using in a small game I am working on. The by product of the session meant that I picked up a pencil and did some more drawing.

Show the drawings.

Exeunt.