Ignoring a Hidden Clingerman to Visit Germany
Looks like there were a new addition to the league of XNA/DirectX (didn’t that read DirectX/XNA once?) MVPs: the German Roland “Glatzemann” Rosenkranz, who is running amokcausing havockeeping posting on the XNA.mag and our beloved AppBuh forums. Congratulations, chap!
Meanwhile, in Jim “So Evil That Even George Ducks and Covers” Perry-land the Overlocker himself continues to spam his blog. This time, he covers Spy Game Design – Multiplatform Issues/Capability and Spy Game Design – Character Training. Lets see if he can keep up the pace while The Hidden One continues to, well, hide.
The Replacement Clingerman
As George W. “Father of an Army” Clingerman went quite quiet recently (conspiracy theorists claim he’s the XNA/XBLIG community manager now and hence is as quiet as the void that wasn’t a community manager…) we have to turn our head to the Evil MVP Jim “The Replacement Clingerman” Perry, who replaced locking with blogging what seems to be some sort of The Spy Game Design Series:
- Spy Game Design – Agent Specialties
- Spy Game Design – Inventory and Related Areas
- Spy Game Design – Assignments/Missions
- Spy Game Design–Death
- Spy Game Design – Advancement
- Spy Game Design – Combat
- Spy Game Design – Identities
And, compared to the AppBuh Forums mess his forums are alive and kicking.
Posting a Clingerman to Stay Relevant
Due to the lack of updates recently we’re going to do an XNA Notes inspired round up on this very Monday, and we also like to post a photo of the original author of the XNA Notes to shout yet another Vote for George!
With that out of the way here are the nominations for next Friday’s XNA Notes (in no particular order):
Jim “Still Not Evil” Perry shares an updated XNA 4.0 for Windows version of the Game State Manager sample.
Nick “MVP” Gravelyn breaks the word about a “solid way to handle trial [Ed.: not trail, as initially stated] mode on the Windows Phone 7” written by Dean Johnson.
There’s a new Ad SDK for XNA on Windows Phone 7 in town, seeking help for a very closed beta.
And last but not least, Jason Swearingen still participates in the #AltDevBlogADay, this time covering Spatial Partitioning. Part 1: Survey of spatial partitioning solutions.
A closing paragraph with the sole reason to have the text flow below the photo and bear no real content. The same can be said about this link to The ZBuffer. However, this The cake is a lie does have a meaning…
The Sheep And The Butcher
Joel “Desperation” Martinez fears the loathing in FarmVille. Chad “Rage” Carter discovers that all men are created unequal, while Jim “Thinner” Perry doesn’t. In between Chris G. “The Gunslinger” Williams ponders alternative careers and recommends Dead Girl.
Catalin “The Colorado Kid” Zima is impressed by the hidden gems in talks performed by The Shawn, which raises the interests of one Andy “The Regulators” Dunn. Pieter “The New Lieutenant's Rap” Germishuys is happy about the current evolution of the software industry.
Richard “Roadwork” Thomson will be presenting 3 sessions during the upcoming Utah Code Camp (free, upcoming being March 27th, 2010).
Meanwhile, John “Stationary Bike” Sedlak gets spiritual and George W. “Dreamcatcher” Clingerman is asleep.
OpenStream and Landscape
Jim "not the evil MVP anymore" Perry talks about Ch…ch…ch….ch…changes in XNA, starting with the new OpenStream API, and continuing with rendering in landscape mode. Sure, one of these is not an actual ch...ch...ch...change by any stretch (rather a very short tutorial), but at least it mentions one vaguely related change at the end of the post.
Jekyll And Hyde
The week starts off with Catalin “Dan Briggs” Zima not being amused about the lack of support MS shows for Romania, followed by a Charles “Rex Rupert John George Robert Andrew Sinclair Earl of Mannoc” Humphreys in excitement, which finds an abrupt ending and Joel “Sandy Ricks” Martinez living on ancient hardware.
Ignoring the misery of his fellow champs Jim “Red Forman” Perry mourns the loss of ancient arts, this time The Art of Debugging, which Andy “John Steed” Dunn wonders how to apply to the wandering to off-topic Kinder on the forums.
Meanwhile, George W. “Dr. David Banner” Clingerman goes mean. Yep, that’s right: the “group hug, peace and love” MVP is the bully MVP now. And then he shows off. At least he ain’t meaning his kids…
Suffering from external mischief Chris G. “Bosco Albert Baracus” Williams is totally amazed and disappointed. He’s also giving strange hints about his whereabouts…
MVP Weekend
George W. “The Desperate” Clingerman plans something spectacular XNA related for this weekend. You have to see the excitement here in the barracks: everyone’s running around, waving the arms in the air, the Sarg’s hyperventilating and Catalin’s worried about the peer pressure to counter the outcome…
Meanwhile, Chris W. “The Fool” Williams doesn’t like to be called a tool and Jim “The Tool” Perry still pretends to be the Evil MVP, without actually pulling an apple.
Shortly Replicated Pancakes
Jim “First Hand Knowledge” Perry writes XNA and Short Term Memory Loss.
Andy “Not Your Father” Dunn leaksprophesies information of XNA 10.5 (hint: it will take quite a few years and the arrival of the Sith Lords before anyone will get their hands onto it).
Richard “Pancakes” Fine works hard and eats unhealthy.
Charles “Picturesque” Humphrey does some aftermath (if you count photo sharing as that) of the MVP 2010 Summit.
If you’re in HR for your company Down Under and want to make one Glenn “Legendary Legend” Wilson unredundant this is the time!
Promit “Keep On Walking” Roy shares progress of BioReplicant, “a completely reactive procedural animation system for use in video games”.
Jim Blogs About the Content Pipeline
Yes, that comes as a surprise: Jim “Eraser” Perry, the chap that deleted your forum posts for Very Good Reasons™, returns from the Global MVP Summit 2010 just to find his I am here for the community by the community spirit refreshed and comes out of the shadows – or, in true Phoenix fashion (that’s the mythical firebird, not the city in Arizona), arising from the ashes – with the master piece of diving deeply into the XNA Game Studio content pipeline to leverage its powers to serialize your game objects into (and out of!) XML.
In more dramatic news: George W. “End of Days” Clingerman lost his awesome – investigations if a certain J. is involved in this traumatic loss have already started: If you have any knowledge about the whereabouts of poor little Georgys awesome, please report to him immediately – and became all emo.
Meanwhile, Andy “Running Man” Dunn pleas to stop bashing the XNA MVPs, Chris G. “Predator” Williams exchanges gold for bullets and tells UPS how it is, Chad “Jingle All the Way” Carter longs for a Windows Phone 7 Series, er, phone, Glenn “Total Recall” Wilson prepares for the Azure launch, Jon “The 6th Day” Watte discovers Charles Darwin, Vincente “Collateral Damage” Cartas unboxes boxy boxes and Joel “Stay Hungry” Martinez progresses nicely.
Buzz And Contact
SCENE XIX
Twitter.
Enter Richard “Philosopher” Thompson.
Richard. Having the Blues http://www.xmission.com/~legalize/fractals/fotd/2008/10/2008.10.11-Having_the_Blues.jpg
Richard. A Hole in One http://www.xmission.com/~legalize/fractals/fotd/2008/10/2008.10.10-A_Hole_in_One.jpg
Richard. "With collections, the Null Object Pattern is free--you just return an empty collection."
Exeunt.
Enter John “Integrator” Sedlak.
John. Wow. I actually enjoy reading the CCO forums now!!
Enter Jim “Conservator” Perry.
Jim. @jsedlak so you're a masochist?!? 8\
John. @NemoKrad NICE! I am going to look at that tomorrow. Can I integrate it into FGF? http://jsedlak.org/fgf
Exeunt John and Jim.
Enter George W. “Reflector” Clingerman.
George. At some point I really should do a Kissy Poo post-mortem. Things we did right, but there's quite a few things I wish we had done differently
Enter Andy “Instructor” Dunn.
Andy. @Kitt1e2009 : Unless he has a 'scale to fit' then yes… for the icons on the right mainly (assuming the red box is correclty [sic] positioned)
Exit.
George. @The_Zman @Kitt1e2009 "assuming the red box is correctly positioned" is why I suggest you only fail if you're actually experiencing it
Exit.
SCENE XX
Enter Charles “Responder” Humphrey.
Charles. I am pretty sure, that like me you are more than capable of scanning the web for snippets of info on how to do this, well I thought, to save you the time and effort I’ll put up a simple how-to here.
Explain the code.
Charles. And that’s about it, hope you find it useful. The solution for this post can be found here. As ever C&C welcome.
Exit.