Free Game Assets 09, Windows Phone 7 Development tutorial series 03 and death to white pixels!
Iron Star Media released a new pack of free stuff, this time containing Photo Quality Textures.
A few days ago, Dark Codex Studios (also known as MVP Petri Wilhelmsen) released the third part of his series of tutorials related to Windows Phone 7 Series Development in XNA.
Kris Steele has a new blog post about "how to create a content importer to fix white edges that appear when importing png files from Adobe Photoshop. This is something that is frequently asked about on the forums and probably the best fix I've seen for it (aside from using a different texture format)" (his own words). The solution he gives is an elegant one, and you can read all about it on his blog.
Post Mortem: Nasty
Another great post mortem coming from Kris, the creator of the Xbox Live Indie Games gameĀ Nasty.
Performance Testing, Gesture Recognition and Template Exporter
Kris Steele talks about his experience with performance testing while developing his XNA Game.
The new version of FGF (0.1.2.0) was released, and contains Gesture Recognition capabilities. Read all about them on John Sedlak's site.
Stephen Styrchak posted the source code to his Template Exporter on codeplex, and then posted an explanation about what StartupObject is and how it should be handled when exporting project templates.


