Posing a Clingerman to Welcome Our New Overlords
That’s right: George W. Clingerman finally stopped pretending being a developer/programmer/someone who knows code to pursue a career as DJ now, going by the nick DJ Cling-Star. Meanwhile, there are three new additions to the happy bunch that is known as the Direct/XNA MVPs:
The third one is MIA currently… [Update: OK, our intelligentintelligence services managed to get ahold of his name now, Dr. Minh-Triet TRAN, but not many more details…]
Lets hope thisthese guys can fulfill the demands of the community…
[Update: Moo]
Making an Xbox LIVE Indie Game
George "not focused on anything today" Clingerman just shared his thoughts on what it takes to make a quality XBLIG Game. It looks like he's planning to continually add stuff to the list, so repeatedly tap your finger on F5 for a while, until a stable state is reached.
P.S. Shameless free ads: If you have little kids, or are a little kid, make sure to take a look at George's (and ZMan's) game Kissy Poo.
Display Orientation on the ZuneHD
John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.
He talks about how to support rotating and resizing of the display on the Zune HD (which supports both landscape and portrait gaming) and then continues with more explanations.
More 2D collisions
After Glenn's Rotated Per Pixel Collision, George "good MVP that everyone likes" Clingerman just released a new sample that shows how to use the Separating Axis Theorem to implement 2D Rotated Rectangle Collision. Read all about it on his site.
Post Processing Trick from MJP
Matt Pettineo took a crack at a trick used in Killzone 2 for Lens Flare, and decided to share his new shader with the world.
Extending the GamePadState
Ever wished there was an easier way to test if one of a set of buttons are pressed on a gamepad instead of writing a very long if statement?
Nick "Don't call me 'I do too much' anymore!" Gravelyn shows how you can do exactly that in his new post called Extending GamePadState.
Instanced Deferred Render
Nemo Krad (of RandomChaos) continues to tease us with yet another video of his Deferred Render Instancing sample.
Let's hope he releases the code soon, because what he's doing there definitely looks sweet, and there can never be too many samples about deferred rendering, or instancing!
See all his posts about this so far, here.
Split Screen in Sunburn
Nick "I do too much, but still can't stop" Gravelyn continues his series about using Sunburn with a new tutorial, where he shows us how to enable Split Screen when using the Sunburn rendering engine. Go take a look at it and grab the source here.
He's also asking about future stuff to do with Sunburn, so if you want to see anything in particular, let him know!
The XBLIG Community vs. Time Trials & a Facebook App
This is the first of a (hopefully) infinite number of MVP Watch posts, in which we will cover the community work of the Direct/XNA MVPs.
It started with the usual and quickly locked whining thread, causing a reasonable reply in a new thread by Daniel Hanson, leading to a connect issue, gathering various levels of MVP support: Nick Gravelyn supports it full heartily (even by unlocking the “good” thread again!), while George Clingerman tries to bring forum reputation into the length of the time limit (not sure if he just tries to be sarcastic there, though…).
After long hours of hard and exhausting journalistic investigations (yes, in these ages watching a stream of tweet is considered such…) it could be uncovered that the very same Nick “If I do not do it no one else will” Gravelyn will release his Xbox Indies Facebook app soon.


