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<channel>
	<title>Sgt. Conker &#187; MVP</title>
	<atom:link href="http://www.sgtconker.com/tag/mvp/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Wed, 06 Jul 2011 13:29:44 +0000</lastBuildDate>
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			<item>
		<title>Posing a Clingerman to Welcome Our New Overlords</title>
		<link>http://www.sgtconker.com/2011/04/posing-a-clingerman-to-welcome-our-new-overlords/</link>
		<comments>http://www.sgtconker.com/2011/04/posing-a-clingerman-to-welcome-our-new-overlords/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 06:16:56 +0000</pubDate>
		<dc:creator>Captain boki</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[MVP Watch]]></category>
		<category><![CDATA[George W. Clingerman]]></category>
		<category><![CDATA[John Defenbaugh]]></category>
		<category><![CDATA[Michael B. McLaughlin]]></category>
		<category><![CDATA[MVP]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/2011/04/posing-a-clingerman-to-welcome-our-new-overlords/</guid>
		<description><![CDATA[That’s right: George W. Clingerman finally stopped pretending being a developer/programmer/someone who knows code to pursue a career as DJ now, going by the nick DJ Cling-Star. Meanwhile, there are three new additions to the happy bunch that is known as the Direct/XNA MVPs:
First, there’s Michael B. “Concise” McLaughlin of Bob Taco Industries fame. Expect [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sgtconker.com/wp-content/uploads/2011/04/DJ-Cling-Star.jpg"><img style="background-image: none; border-right-width: 0px; margin: 0px 8px 0px 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="DJ Cling-Star" border="0" alt="DJ Cling-Star" align="left" src="http://www.sgtconker.com/wp-content/uploads/2011/04/DJ-Cling-Star_thumb.jpg" width="244" height="184" /></a>That’s right: <a href="http://www.xnadevelopment.com/">George W. Clingerman</a> finally stopped pretending being a developer/programmer/someone who knows code to pursue a career as DJ now, going by the nick DJ Cling-Star. Meanwhile, there are three new additions to the happy bunch that is known as the Direct/XNA MVPs:</p>
<p style="overflow: hidden"><a href="http://www.sgtconker.com/wp-content/uploads/2011/04/mikebmcl-thumb.png"><img style="background-image: none; border-right-width: 0px; margin: 0px 8px 0px 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="mikebmcl thumb" border="0" alt="mikebmcl thumb" align="left" src="http://www.sgtconker.com/wp-content/uploads/2011/04/mikebmcl-thumb_thumb.png" width="56" height="66" /></a>First, there’s <a title="Even an army of monkeys fail to keep up with his word count…" href="http://geekswithblogs.net/mikebmcl/Default.aspx">Michael B. “Concise” McLaughlin</a> of <a href="http://www.bobtacoindustries.com/">Bob Taco Industries</a> fame. Expect even more words coming from this man and his <a href="http://geekswithblogs.net/mikebmcl/Default.aspx">blog</a> (and now <em>his</em> <a href="http://forums.create.msdn.com/forums/p/80085/484493.aspx#484493">forums</a>).</p>
<p style="overflow: hidden"><a href="http://twitter.com/#!/sigilxna"><img style="background-image: none; border-right-width: 0px; margin: 0px 8px 0px 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="The Pale Impaled Thumb" border="0" alt="The Pale Impaled Thumb" align="left" src="http://www.sgtconker.com/wp-content/uploads/2011/04/The-Pale-Impaled-Thumb.jpg" width="56" height="66" /></a>Next up comes the <a title="The Texan" href="http://youtube.com/SigilXNA">John “The Pale Impaled” Defenbaugh</a>, joining <a title="Also know as “One Word”" href="http://twitter.com/#!/MachXGames">Jim “The Closer” Perry</a>, armed with his <strike>shut gun</strike><em>shotgun</em> the threads <em>will</em> fall left and right like clay pigeons. <a href="http://twitter.com/#!/SigilXNA/status/56500927221334017">Luckily he still ain’t havin’ the permissions</a>.</p>
<p><a href="http://www.armlessoctopus.com/2011/04/08/get-to-know-your-xna-mvps-part-1-what-is-an-mvp/">The third one is MIA currently</a>… <em>[<strong>Update</strong>: OK, our <strike>intelligent</strike>intelligence services managed to get ahold of his name now, <a href="https://mvp.support.microsoft.com/profile=236BF14F-6C6D-47F9-BC11-7C0AD6E36E30">Dr. Minh-Triet TRAN</a>, but not many more details…]</em></p>
<p>Lets hope <strike>this</strike><em>these</em> guys can fulfill the <a href="http://geekswithblogs.net/clingermangw/archive/2011/04/08/144771.aspx#572933"><strong><em>demands</em></strong> of the community</a>…</p>
<p><em>[<strong>Update:</strong> <a title="The previous sentence resulted in mental damage and has since been deleted to prevent any further damage" href="http://twitter.com/#!/madNinjaSkillz">Moo</a>]</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making an Xbox LIVE Indie Game</title>
		<link>http://www.sgtconker.com/2010/01/making-an-xbox-live-indie-game/</link>
		<comments>http://www.sgtconker.com/2010/01/making-an-xbox-live-indie-game/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 01:02:48 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[George Clingerman]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1014</guid>
		<description><![CDATA[George "not focused on anything today" Clingerman just shared his thoughts on what it takes to make a quality XBLIG Game. It looks like he's planning to continually add stuff to the list, so repeatedly tap your finger on F5 for a while, until a stable state is reached.
P.S. Shameless free ads: If you have [...]]]></description>
			<content:encoded><![CDATA[<p>George "not focused on anything today" Clingerman just shared his thoughts on w<a href="http://www.xnadevelopment.com/tutorials/makinganxblig/makinganxblig.shtml">hat it takes to make a quality XBLIG Game</a>. It looks like he's planning to continually add stuff to the list, so repeatedly tap your finger on F5 for a while, until a stable state is reached.</p>
<p>P.S. Shameless free ads: If you have little kids, or are a little kid, make sure to take a look at George's (and ZMan's) game <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855036d/">Kissy Poo</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Display Orientation on the ZuneHD</title>
		<link>http://www.sgtconker.com/2010/01/display-orientation-on-the-zunehd/</link>
		<comments>http://www.sgtconker.com/2010/01/display-orientation-on-the-zunehd/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 08:19:07 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Input]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[ZuneHD]]></category>
		<category><![CDATA[FGF]]></category>
		<category><![CDATA[John Sedlak]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[Zune HD]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=941</guid>
		<description><![CDATA[John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.
He talks about how to support rotating and resizing of the display on the Zune HD (which supports both landscape and portrait gaming) and then continues with more explanations.
]]></description>
			<content:encoded><![CDATA[<p>John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.</p>
<p>He talks about <a href="http://jsedlak.org/2010/01/11/fgf-display-orientation-on-the-zune-hd/">how to support rotating and resizing of the display on the Zune HD</a> (which supports both landscape and portrait gaming) and then continues with <a href="http://jsedlak.org/2010/01/12/fgf-oriented-drawing/">more explanations</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>More 2D collisions</title>
		<link>http://www.sgtconker.com/2010/01/more-2d-collisions/</link>
		<comments>http://www.sgtconker.com/2010/01/more-2d-collisions/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 07:59:20 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Collision]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[George Clingerman]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=899</guid>
		<description><![CDATA[After Glenn's Rotated Per Pixel Collision, George "good MVP that everyone likes" Clingerman just released a new sample that shows how to use the Separating Axis Theorem to implement 2D Rotated Rectangle Collision. Read all about it on his site.

]]></description>
			<content:encoded><![CDATA[<p>After Glenn's <a href="http://www.sgtconker.com/2010/01/rotated-per-pixel-collision/">Rotated Per Pixel Collision</a>, George "good MVP that everyone likes" Clingerman just released a new sample that shows how to use the Separating Axis Theorem to implement 2D Rotated <strong>Rectangle</strong> Collision. <a href="http://www.xnadevelopment.com/tutorials/rotatedrectanglecollisions/rotatedrectanglecollisions.shtml">Read all about it on his site</a>.</p>
<p><a href="http://www.xnadevelopment.com/tutorials/rotatedrectanglecollisions/rotatedrectanglecollisions.shtml"><img class="aligncenter" title="rotated rectangle collision" src="http://www.xnadevelopment.com/livewriter/XNA.comNewsampleon2DRotatedRectangleColl_70A9/rotatedrectangle.png" alt="" width="200" height="150" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Post Processing Trick from MJP</title>
		<link>http://www.sgtconker.com/2009/12/post-processing-trick-from-mjp/</link>
		<comments>http://www.sgtconker.com/2009/12/post-processing-trick-from-mjp/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 16:17:47 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[MJP]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=699</guid>
		<description><![CDATA[Matt Pettineo took a crack at a trick used in Killzone 2 for Lens Flare, and decided to share his new shader with the world.

]]></description>
			<content:encoded><![CDATA[<p>Matt Pettineo took a crack at a trick used in Killzone 2 for Lens Flare, and decided to <a href="http://mynameismjp.wordpress.com/2009/12/15/more-post-processing-tricks-lens-flare/">share his new shader with the world</a>.</p>
<p><a href="http://mynameismjp.wordpress.com/2009/12/15/more-post-processing-tricks-lens-flare/"><img class="alignnone" title="Lens Flare Trick" src="http://mynameismjp.files.wordpress.com/2009/12/screen.png" alt="" width="500" height="282" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Extending the GamePadState</title>
		<link>http://www.sgtconker.com/2009/11/extending-the-gamepadstate/</link>
		<comments>http://www.sgtconker.com/2009/11/extending-the-gamepadstate/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 15:19:25 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[Input]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Extensions]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[Nick Gravelyn]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=636</guid>
		<description><![CDATA[Ever wished there was an easier way to test if one of a set of buttons are pressed on a gamepad instead of writing a very long if statement?
Nick "Don't call me 'I do too much' anymore!" Gravelyn shows how you can do exactly that in his new post called Extending GamePadState.

]]></description>
			<content:encoded><![CDATA[<p>Ever wished there was an easier way to test if one of a set of buttons are pressed on a gamepad instead of writing a very long <em>if</em> statement?</p>
<p>Nick "Don't call me <em>'I do too much'</em> anymore!" Gravelyn shows how you can do exactly that in his new post called <a href="http://nickgravelyn.com/2009/11/extending-gamepadstate/">Extending GamePadState</a>.</p>
<h2></h2>
]]></content:encoded>
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		<item>
		<title>Instanced Deferred Render</title>
		<link>http://www.sgtconker.com/2009/11/instanced-deferred-render/</link>
		<comments>http://www.sgtconker.com/2009/11/instanced-deferred-render/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 06:14:09 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Deferred Rendering]]></category>
		<category><![CDATA[Instancing]]></category>
		<category><![CDATA[MVP]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=585</guid>
		<description><![CDATA[Nemo Krad (of RandomChaos) continues to tease us with yet another video of his Deferred Render Instancing sample.

Let's hope he releases the code soon, because what he's doing there definitely looks sweet, and there can never be too many samples about deferred rendering, or instancing!
See all his posts about this so far, here.
]]></description>
			<content:encoded><![CDATA[<p>Nemo Krad (of RandomChaos) continues to <a href="http://xna-uk.net/blogs/randomchaos/archive/2009/11/26/last-post-of-the-month.aspx">tease us</a> with yet another video of his Deferred Render Instancing sample.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Jeh4wQw0jUQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Jeh4wQw0jUQ&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Let's hope he releases the code soon, because what he's doing there definitely looks sweet, and there can never be too many samples about <a href="http://www.catalinzima.com/?page_id=14">deferred rendering</a>, or <a href="http://creators.xna.com/en-US/sample/meshinstancing">instancing</a>!</p>
<p>See all his posts about this so far, <a href="http://xna-uk.net/blogs/randomchaos/archive/tags/Deferred+Render/default.aspx">here</a>.</p>
]]></content:encoded>
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		<title>Split Screen in Sunburn</title>
		<link>http://www.sgtconker.com/2009/11/split-screen-in-sunburn/</link>
		<comments>http://www.sgtconker.com/2009/11/split-screen-in-sunburn/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 18:54:31 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[Nick Gravelyn]]></category>
		<category><![CDATA[split screen]]></category>
		<category><![CDATA[Sunburn]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=565</guid>
		<description><![CDATA[
Nick "I do too much, but still can't stop" Gravelyn continues his series about using Sunburn with a new tutorial, where he shows us how to enable Split Screen when using the Sunburn rendering engine. Go take a look at it and grab the source here.
He's also asking about future stuff to do with Sunburn, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nickgravelyn.com/2009/11/split-screen-in-sunburn/"><img class="aligncenter" title="Split Screen in Sunburn" src="http://nickgravelyn.com/wp-content/uploads/2009/11/SplitScreenSunBurn.png" alt="" width="280" height="221" /></a></p>
<p>Nick <em>"I do too much, but still can't stop</em>" Gravelyn continues his <a href="http://www.sgtconker.com/2009/11/the-week-in-code-xxi/">series</a> about using Sunburn with a new tutorial, where he shows us how to enable Split Screen when using the Sunburn rendering engine. Go take a look at it and grab the source <a href="http://nickgravelyn.com/2009/11/split-screen-in-sunburn/">here</a>.</p>
<p>He's also asking about future stuff to do with Sunburn, so if you want to see anything in particular, let him know!</p>
]]></content:encoded>
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		<title>The XBLIG Community vs. Time Trials &amp; a Facebook App</title>
		<link>http://www.sgtconker.com/2009/11/the-xblig-community-vs-time-trials-a-facebook-app/</link>
		<comments>http://www.sgtconker.com/2009/11/the-xblig-community-vs-time-trials-a-facebook-app/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 08:08:10 +0000</pubDate>
		<dc:creator>Captain boki</dc:creator>
				<category><![CDATA[MVP Watch]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=394</guid>
		<description><![CDATA[This is the first of a (hopefully) infinite number of MVP Watch posts, in which we will cover the community work of the Direct/XNA MVPs.
It started with the usual and quickly locked whining thread, causing a reasonable reply in a new thread by Daniel Hanson, leading to a connect issue, gathering various levels of MVP [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the first of a (hopefully) infinite number of MVP Watch posts, in which we will cover the community work of the Direct/XNA MVPs.</em></p>
<p>It started with the usual and quickly locked <a href="http://forums.xna.com/forums/t/41675.aspx">whining thread</a>, <a href="http://forums.xna.com/forums/t/41694.aspx">causing a reasonable reply in a new thread</a> by <a href="http://profile.xna.com/profile.aspx?crn=Daniel+Hanson">Daniel Hanson</a>, leading to a <a title="Remove time limit for trial mode" href="https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=507152&amp;SiteID=226">connect issue</a>, gathering various levels of MVP support: <a href="http://nickgravelyn.com/">Nick Gravelyn</a> <a href="http://twitter.com/nickgravelyn/status/5326174766">supports it full heartily</a> (even by unlocking the “good” thread again!), while <a href="http://www.xnadevelopment.com/">George Clingerman</a> <a href="http://twitter.com/clingermangw/statuses/5326541396">tries to bring forum reputation into the length of the time limit</a> (not sure if he just tries to be sarcastic there, though…).</p>
<p>After long hours of hard and exhausting journalistic investigations (yes, in these ages watching a <a href="http://twitter.com/nickgravelyn">stream of tweet</a> is considered such…) it could be uncovered that the very same <a href="http://nickgravelyn.com/">Nick “If I do not do it no one else will” Gravelyn</a> will release his <a href="http://nickgravelyn.com/2009/10/xbox-indies-coming-to-facebook-soonish/">Xbox</a> <a href="http://nickgravelyn.com/2009/10/facebook-app-update/">Indies</a> <a href="http://nickgravelyn.com/2009/10/more-xbox-indies-facebook-app-screens/">Facebook app</a> soon.</p>
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