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	<title>Sgt. Conker &#187; Native</title>
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	<description>We are &#34;absolutely fine&#34;</description>
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		<title>DirectX SDK (February 2010) is live</title>
		<link>http://www.sgtconker.com/2010/02/directx-sdk-february-2010-is-live/</link>
		<comments>http://www.sgtconker.com/2010/02/directx-sdk-february-2010-is-live/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 03:38:33 +0000</pubDate>
		<dc:creator>Captain boki</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annoucement]]></category>
		<category><![CDATA[DirectX SDK]]></category>
		<category><![CDATA[Native]]></category>

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		<description><![CDATA[The DirectX SDK (February 2010) release is now live on Microsoft downloads.
The highlights:

Improvements to PIX for Direct3D 11 support 
a minor update to XNAMath v2.02, including notable fixes for XMStoreColor(), XMQuaternionRotationMatrix(), XMVectorATan2(), and XMVectorATan2Est() 
Some updates to the Direct3D 11 Deployment for Game Developers article and D3D11InstallHelper sample for corporate networks 
A few API changes [...]]]></description>
			<content:encoded><![CDATA[<p>The DirectX SDK (February 2010) release is now <a href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=2c7da5fb-ffbb-4af6-8c66-651cbd28ca15">live on Microsoft downloads</a>.</p>
<p>The highlights:</p>
<ul>
<li>Improvements to PIX<strong> </strong>for Direct3D 11 support </li>
<li>a minor update to XNAMath v2.02, including notable fixes for XMStoreColor(), XMQuaternionRotationMatrix(), XMVectorATan2(), and XMVectorATan2Est() </li>
<li>Some updates to the Direct3D 11 Deployment for Game Developers article and D3D11InstallHelper sample for corporate networks </li>
<li>A few API changes for XAudio2 </li>
</ul>
<p>Visit the <a href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=2c7da5fb-ffbb-4af6-8c66-651cbd28ca15">download page for the full release notes</a>.</p>
<p><strong>Edit:</strong> While we’re at it: <a href="http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=263140&amp;cmonth=2&amp;cyear=2010&amp;cday=4">Direct X [sic] vs OpenGL revisited… revisited</a>. Be warned about a lengthy text.</p>
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