SharpDX 1.0 Released to the Masses
Fresh off the press comes the word that SharpDX – the not so competitive competitor to SlimDX – 1.0 release is official now.
This first version can be considered as stable. The Direct3D10 / Direct3D10.1 API has been entirely tested on a large 3D engine that was using previously SlimDX (thanks patapom!). Migration was quite straightforward, with tiny minor changes to the engine's code.
Continue at the source to learn about the key features and benefits of this new API. Additionally, there is an interesting tidbit for the XNA crowd at the very end of the post:
Finally, I'm going to be able to use this project to make some demos with it! Next target is to develop a XNA like based framework based on SharpDX.Direct3D11.
A New (And Interesting) Managed Direct3D API
Alexandre Mutel introduces A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers that avoids the use of C++/CLI entirely to enable Any CPU compilation of C# code. Looks like SlimDX finally has some worthy competition.
.NET Profilers
Suprotim Agarwal shares a list of free and commercial .NET profilers (via DotNetKicks.com) – it features SlimTune by “our” very own Promit Roy (who recently praised v3.0 of VMware Player).
Markus “Cygon” Ewald updated his nuclex.org site. This rather unspectacular news is worth mentioning because your old links are dead now. Seems like the trend Nick “I do not care about history” Gravelyn started some time ago gains some momentum in the XNA GS/FX community…