Sgt. Conker We are "absolutely fine"

15Apr/110

Recommendations on Resuming

Coming hot from the freshly-awarded MVP Michael B. McLaughlin, a set of no less than eight (8= 2*4 = 3+5 = 10-2) tips to improve the experience of users when they need to close and resume your XNA game on Windows Phone 7. The article is a must read for everyone who doesn't want to annoy their customers.

Go ahead and read it now.

20Mar/112

App Hub Fixes brought to you by Microsoft

And the news is brought to you by George, in this forum thread.

To summarize:

  • You can now mark an entire forum as "read" so that you can easily read new posts when they arrive.
  • Education Catalog classifications have been updated
  • Sales data pipeline improvements have been made so that erroneous data will no longer be shown to creators
    • (Note that feed is separate from Top Download list freeze issues, they seem related but aren't)
    • (Also note that sales data still may occasionally be delayed due to ongoing system maintenance)
  • Fixes to improve membership sign-up scenarios
  • Fixes to improve the readability of the Japanese site.
  • The site can also now be updated with security patches and fixes without requiring lengthy downtime

Kudos to the engineering team for doing these and communicating them to us.

13Mar/110

Recap of mikebmcl’s posts

Michael B. McLaughlin's had quite a few interesting posts in the last month, so here we are, recapping them for your reading pleasure:

There they are. Goldmine of information!

7Feb/113

Indiefreaks Game Framework v0.2.0.0

Philippe just let us know about the release of v0.2.0.0 of the Indiefreaks Game Framework.

You can read the full details about this release here.

Also, here's a video demonstrating the Hardware Instancing feature.
26Jan/110

Dedication for Captain boki

And here's the screenshots for Captain boki :)

With love

Best wishes,

Captain ZSquare

23Jan/110

XNA 4.0 Light Pre-Pass

Jorge Coluna posted an article on his site about implementing the Light Pre-Pass technique for rendering in XNA 4.0

Light Pre-Pass in XNA 4.0

Read all about it here.

22Jan/112

Indiefreaks Game Framework 0.1.0.0 released

This just in!

Philippe Da Silva announced the availability of the Indifreaks Game Framework, v 0.1.0.0

The Indiefreaks Game Framework is a set of .Net libraries compiling a few years of experimenting and prototyping design patterns developing games for Microsoft Xna Framework using the SynapseGaming SunBurn graphics engine.

The goal here is to share with the community what I consider as best practices so they can avoid going through the same steps as I did. The Indiefreaks Game Framework is totally free (like in free beer) to use but it still requires you to acquire a SunBurn engine license.

Looking at the framework's official page, you can see some pretty interesting stuff that's in the framework, including

  • Smart Content Management
  • Smart Input Management
  • Cameras
  • Alpha Blended Rendering

Go and take a look for yourself.

15Jan/110

XBuilder v0.2 released a while ago

My timing is extremely bad, but I finally managed to get this info out here.

Version 0.2 of XBuilder, made by Tim Jones, is now available. For those who wonder, Xbuilder is "an extension for Visual Studio 2010 which lets you preview your XNA assets (models, effects and textures) right inside Visual Studio.".

You can read the announcement for v0.2 here.

XBuilder

4Jan/110

XNA 3.1 to 4.0 Cheat Sheet

The cheat sheet can be found here, and it contains a comprehensive guide to converting your 3.1 game to 4.0.

17Dec/100

Fonts and Animations

Markus Ewald shows off his custom way of handling fonts in XNA 4.0 with the purpose of increasing quality.

XNA Sprite Font Quality

XNA Sprite Font Quality

Alexandru-Cristian Popescu share and Animation Library for XNA 4.0, and also a Library to read DDS files from a file.

Animation Library

Animation Library